platform: fix minor linting issue (#1471)
Signed-off-by: Edoardo Vacchi <evacchi@users.noreply.github.com> Signed-off-by: Adrian Cole <adrian@tetrate.io> Co-authored-by: Adrian Cole <adrian@tetrate.io>
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@@ -8,16 +8,31 @@ func remapCodeSegmentAMD64(code []byte, size int) ([]byte, error) {
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return nil, err
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}
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copy(b, code)
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munmapCodeSegment(code)
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mustMunmapCodeSegment(code)
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return b, nil
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}
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// mustMunmapCodeSegment panics instead of returning an error to the
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// application.
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//
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// # Why panic?
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//
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// It is less disruptive to the application to leak the previous block if it
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// could be unmapped than to leak the new block and return an error.
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// Realistically, either scenarios are pretty hard to debug, so we panic. There
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// is less as the dominant runtime.GOOS (linux) doesn't use this anyway.
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func mustMunmapCodeSegment(code []byte) {
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if err := munmapCodeSegment(code); err != nil {
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panic(err)
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}
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}
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func remapCodeSegmentARM64(code []byte, size int) ([]byte, error) {
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b, err := mmapCodeSegmentARM64(size)
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if err != nil {
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return nil, err
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}
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copy(b, code)
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munmapCodeSegment(code)
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mustMunmapCodeSegment(code)
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return b, nil
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}
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