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next.orly.dev/.claude/skills/distributed-systems/references/logical-clocks.md
mleku 3c17e975df Add foundational resources for elliptic curve operations and distributed systems
Added detailed pseudocode for elliptic curve algorithms covering modular arithmetic, point operations, scalar multiplication, and coordinate conversions. Also introduced a comprehensive knowledge base for distributed systems, including CAP theorem, consistency models, consensus protocols (e.g., Paxos, Raft, PBFT, Nakamoto), and fault-tolerant design principles.
2025-12-02 19:14:39 +00:00

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# Logical Clocks - Implementation Reference
Detailed implementations and algorithms for causality tracking.
## Lamport Clock Implementation
### Data Structure
```go
type LamportClock struct {
counter uint64
mu sync.Mutex
}
func NewLamportClock() *LamportClock {
return &LamportClock{counter: 0}
}
```
### Operations
```go
// Tick increments clock for local event
func (c *LamportClock) Tick() uint64 {
c.mu.Lock()
defer c.mu.Unlock()
c.counter++
return c.counter
}
// Send returns timestamp for outgoing message
func (c *LamportClock) Send() uint64 {
return c.Tick()
}
// Receive updates clock based on incoming message timestamp
func (c *LamportClock) Receive(msgTime uint64) uint64 {
c.mu.Lock()
defer c.mu.Unlock()
if msgTime > c.counter {
c.counter = msgTime
}
c.counter++
return c.counter
}
// Time returns current clock value without incrementing
func (c *LamportClock) Time() uint64 {
c.mu.Lock()
defer c.mu.Unlock()
return c.counter
}
```
### Usage Example
```go
// Process A
clockA := NewLamportClock()
e1 := clockA.Tick() // Event 1: time=1
msgTime := clockA.Send() // Send: time=2
// Process B
clockB := NewLamportClock()
e2 := clockB.Tick() // Event 2: time=1
e3 := clockB.Receive(msgTime) // Receive: time=3 (max(1,2)+1)
```
## Vector Clock Implementation
### Data Structure
```go
type VectorClock struct {
clocks map[string]uint64 // processID -> logical time
self string // this process's ID
mu sync.RWMutex
}
func NewVectorClock(processID string, allProcesses []string) *VectorClock {
clocks := make(map[string]uint64)
for _, p := range allProcesses {
clocks[p] = 0
}
return &VectorClock{
clocks: clocks,
self: processID,
}
}
```
### Operations
```go
// Tick increments own clock
func (vc *VectorClock) Tick() map[string]uint64 {
vc.mu.Lock()
defer vc.mu.Unlock()
vc.clocks[vc.self]++
return vc.copy()
}
// Send returns copy of vector for message
func (vc *VectorClock) Send() map[string]uint64 {
return vc.Tick()
}
// Receive merges incoming vector and increments
func (vc *VectorClock) Receive(incoming map[string]uint64) map[string]uint64 {
vc.mu.Lock()
defer vc.mu.Unlock()
// Merge: take max of each component
for pid, time := range incoming {
if time > vc.clocks[pid] {
vc.clocks[pid] = time
}
}
// Increment own clock
vc.clocks[vc.self]++
return vc.copy()
}
// copy returns a copy of the vector
func (vc *VectorClock) copy() map[string]uint64 {
result := make(map[string]uint64)
for k, v := range vc.clocks {
result[k] = v
}
return result
}
```
### Comparison Functions
```go
// Compare returns ordering relationship between two vectors
type Ordering int
const (
Equal Ordering = iota // V1 == V2
HappenedBefore // V1 < V2
HappenedAfter // V1 > V2
Concurrent // V1 || V2
)
func Compare(v1, v2 map[string]uint64) Ordering {
less := false
greater := false
// Get all keys
allKeys := make(map[string]bool)
for k := range v1 {
allKeys[k] = true
}
for k := range v2 {
allKeys[k] = true
}
for k := range allKeys {
t1 := v1[k] // 0 if not present
t2 := v2[k]
if t1 < t2 {
less = true
}
if t1 > t2 {
greater = true
}
}
if !less && !greater {
return Equal
}
if less && !greater {
return HappenedBefore
}
if greater && !less {
return HappenedAfter
}
return Concurrent
}
// IsConcurrent checks if two events are concurrent
func IsConcurrent(v1, v2 map[string]uint64) bool {
return Compare(v1, v2) == Concurrent
}
// HappenedBefore checks if v1 -> v2 (v1 causally precedes v2)
func HappenedBefore(v1, v2 map[string]uint64) bool {
return Compare(v1, v2) == HappenedBefore
}
```
## Interval Tree Clock Implementation
### Data Structures
```go
// ID represents the identity tree
type ID struct {
IsLeaf bool
Value int // 0 or 1 for leaves
Left *ID // nil for leaves
Right *ID
}
// Stamp represents the event tree
type Stamp struct {
Base int
Left *Stamp // nil for leaf stamps
Right *Stamp
}
// ITC combines ID and Stamp
type ITC struct {
ID *ID
Stamp *Stamp
}
```
### ID Operations
```go
// NewSeedID creates initial full ID (1)
func NewSeedID() *ID {
return &ID{IsLeaf: true, Value: 1}
}
// Fork splits an ID into two
func (id *ID) Fork() (*ID, *ID) {
if id.IsLeaf {
if id.Value == 0 {
// Cannot fork zero ID
return &ID{IsLeaf: true, Value: 0},
&ID{IsLeaf: true, Value: 0}
}
// Split full ID into left and right halves
return &ID{
IsLeaf: false,
Left: &ID{IsLeaf: true, Value: 1},
Right: &ID{IsLeaf: true, Value: 0},
},
&ID{
IsLeaf: false,
Left: &ID{IsLeaf: true, Value: 0},
Right: &ID{IsLeaf: true, Value: 1},
}
}
// Fork from non-leaf: give half to each
if id.Left.IsLeaf && id.Left.Value == 0 {
// Left is zero, fork right
newRight1, newRight2 := id.Right.Fork()
return &ID{IsLeaf: false, Left: id.Left, Right: newRight1},
&ID{IsLeaf: false, Left: &ID{IsLeaf: true, Value: 0}, Right: newRight2}
}
if id.Right.IsLeaf && id.Right.Value == 0 {
// Right is zero, fork left
newLeft1, newLeft2 := id.Left.Fork()
return &ID{IsLeaf: false, Left: newLeft1, Right: id.Right},
&ID{IsLeaf: false, Left: newLeft2, Right: &ID{IsLeaf: true, Value: 0}}
}
// Both have IDs, split
return &ID{IsLeaf: false, Left: id.Left, Right: &ID{IsLeaf: true, Value: 0}},
&ID{IsLeaf: false, Left: &ID{IsLeaf: true, Value: 0}, Right: id.Right}
}
// Join merges two IDs
func Join(id1, id2 *ID) *ID {
if id1.IsLeaf && id1.Value == 0 {
return id2
}
if id2.IsLeaf && id2.Value == 0 {
return id1
}
if id1.IsLeaf && id2.IsLeaf && id1.Value == 1 && id2.Value == 1 {
return &ID{IsLeaf: true, Value: 1}
}
// Normalize to non-leaf
left1 := id1.Left
right1 := id1.Right
left2 := id2.Left
right2 := id2.Right
if id1.IsLeaf {
left1 = id1
right1 = id1
}
if id2.IsLeaf {
left2 = id2
right2 = id2
}
newLeft := Join(left1, left2)
newRight := Join(right1, right2)
return normalize(&ID{IsLeaf: false, Left: newLeft, Right: newRight})
}
func normalize(id *ID) *ID {
if !id.IsLeaf {
if id.Left.IsLeaf && id.Right.IsLeaf &&
id.Left.Value == id.Right.Value {
return &ID{IsLeaf: true, Value: id.Left.Value}
}
}
return id
}
```
### Stamp Operations
```go
// NewStamp creates initial stamp (0)
func NewStamp() *Stamp {
return &Stamp{Base: 0}
}
// Event increments the stamp for the given ID
func Event(id *ID, stamp *Stamp) *Stamp {
if id.IsLeaf {
if id.Value == 1 {
return &Stamp{Base: stamp.Base + 1}
}
return stamp // Cannot increment with zero ID
}
// Non-leaf ID: fill where we have ID
if id.Left.IsLeaf && id.Left.Value == 1 {
// Have left ID, increment left
newLeft := Event(&ID{IsLeaf: true, Value: 1}, getLeft(stamp))
return normalizeStamp(&Stamp{
Base: stamp.Base,
Left: newLeft,
Right: getRight(stamp),
})
}
if id.Right.IsLeaf && id.Right.Value == 1 {
newRight := Event(&ID{IsLeaf: true, Value: 1}, getRight(stamp))
return normalizeStamp(&Stamp{
Base: stamp.Base,
Left: getLeft(stamp),
Right: newRight,
})
}
// Both non-zero, choose lower side
leftMax := maxStamp(getLeft(stamp))
rightMax := maxStamp(getRight(stamp))
if leftMax <= rightMax {
return normalizeStamp(&Stamp{
Base: stamp.Base,
Left: Event(id.Left, getLeft(stamp)),
Right: getRight(stamp),
})
}
return normalizeStamp(&Stamp{
Base: stamp.Base,
Left: getLeft(stamp),
Right: Event(id.Right, getRight(stamp)),
})
}
func getLeft(s *Stamp) *Stamp {
if s.Left == nil {
return &Stamp{Base: 0}
}
return s.Left
}
func getRight(s *Stamp) *Stamp {
if s.Right == nil {
return &Stamp{Base: 0}
}
return s.Right
}
func maxStamp(s *Stamp) int {
if s.Left == nil && s.Right == nil {
return s.Base
}
left := 0
right := 0
if s.Left != nil {
left = maxStamp(s.Left)
}
if s.Right != nil {
right = maxStamp(s.Right)
}
max := left
if right > max {
max = right
}
return s.Base + max
}
// JoinStamps merges two stamps
func JoinStamps(s1, s2 *Stamp) *Stamp {
// Take max at each level
base := s1.Base
if s2.Base > base {
base = s2.Base
}
// Adjust for base difference
adj1 := s1.Base
adj2 := s2.Base
return normalizeStamp(&Stamp{
Base: base,
Left: joinStampsRecursive(s1.Left, s2.Left, adj1-base, adj2-base),
Right: joinStampsRecursive(s1.Right, s2.Right, adj1-base, adj2-base),
})
}
func normalizeStamp(s *Stamp) *Stamp {
if s.Left == nil && s.Right == nil {
return s
}
if s.Left != nil && s.Right != nil {
if s.Left.Base > 0 && s.Right.Base > 0 {
min := s.Left.Base
if s.Right.Base < min {
min = s.Right.Base
}
return &Stamp{
Base: s.Base + min,
Left: &Stamp{Base: s.Left.Base - min, Left: s.Left.Left, Right: s.Left.Right},
Right: &Stamp{Base: s.Right.Base - min, Left: s.Right.Left, Right: s.Right.Right},
}
}
}
return s
}
```
## Hybrid Logical Clock Implementation
```go
type HLC struct {
l int64 // logical component (physical time)
c int64 // counter
mu sync.Mutex
}
func NewHLC() *HLC {
return &HLC{l: 0, c: 0}
}
type HLCTimestamp struct {
L int64
C int64
}
func (hlc *HLC) physicalTime() int64 {
return time.Now().UnixNano()
}
// Now returns current HLC timestamp for local/send event
func (hlc *HLC) Now() HLCTimestamp {
hlc.mu.Lock()
defer hlc.mu.Unlock()
pt := hlc.physicalTime()
if pt > hlc.l {
hlc.l = pt
hlc.c = 0
} else {
hlc.c++
}
return HLCTimestamp{L: hlc.l, C: hlc.c}
}
// Update updates HLC based on received timestamp
func (hlc *HLC) Update(received HLCTimestamp) HLCTimestamp {
hlc.mu.Lock()
defer hlc.mu.Unlock()
pt := hlc.physicalTime()
if pt > hlc.l && pt > received.L {
hlc.l = pt
hlc.c = 0
} else if received.L > hlc.l {
hlc.l = received.L
hlc.c = received.C + 1
} else if hlc.l > received.L {
hlc.c++
} else { // hlc.l == received.L
if received.C > hlc.c {
hlc.c = received.C + 1
} else {
hlc.c++
}
}
return HLCTimestamp{L: hlc.l, C: hlc.c}
}
// Compare compares two HLC timestamps
func (t1 HLCTimestamp) Compare(t2 HLCTimestamp) int {
if t1.L < t2.L {
return -1
}
if t1.L > t2.L {
return 1
}
if t1.C < t2.C {
return -1
}
if t1.C > t2.C {
return 1
}
return 0
}
```
## Causal Broadcast Implementation
```go
type CausalBroadcast struct {
vc *VectorClock
pending []PendingMessage
deliver func(Message)
mu sync.Mutex
}
type PendingMessage struct {
Msg Message
Timestamp map[string]uint64
}
func NewCausalBroadcast(processID string, processes []string, deliver func(Message)) *CausalBroadcast {
return &CausalBroadcast{
vc: NewVectorClock(processID, processes),
pending: make([]PendingMessage, 0),
deliver: deliver,
}
}
// Broadcast sends a message to all processes
func (cb *CausalBroadcast) Broadcast(msg Message) map[string]uint64 {
cb.mu.Lock()
defer cb.mu.Unlock()
timestamp := cb.vc.Send()
// Actual network broadcast would happen here
return timestamp
}
// Receive handles an incoming message
func (cb *CausalBroadcast) Receive(msg Message, sender string, timestamp map[string]uint64) {
cb.mu.Lock()
defer cb.mu.Unlock()
// Add to pending
cb.pending = append(cb.pending, PendingMessage{Msg: msg, Timestamp: timestamp})
// Try to deliver pending messages
cb.tryDeliver()
}
func (cb *CausalBroadcast) tryDeliver() {
changed := true
for changed {
changed = false
for i, pending := range cb.pending {
if cb.canDeliver(pending.Timestamp) {
// Deliver message
cb.vc.Receive(pending.Timestamp)
cb.deliver(pending.Msg)
// Remove from pending
cb.pending = append(cb.pending[:i], cb.pending[i+1:]...)
changed = true
break
}
}
}
}
func (cb *CausalBroadcast) canDeliver(msgVC map[string]uint64) bool {
currentVC := cb.vc.clocks
for pid, msgTime := range msgVC {
if pid == cb.vc.self {
// Must be next expected from sender
if msgTime != currentVC[pid]+1 {
return false
}
} else {
// All other dependencies must be satisfied
if msgTime > currentVC[pid] {
return false
}
}
}
return true
}
```