Files
wazero/internal/gojs/state.go
Crypt Keeper f8a33cef8d logging: avoids logging activity to stdio file descriptors (#1007)
This avoids logging activity on stdio file descriptors, in order to help
make troubleshooting easier. Usually, there isn't an issue in these, yet
wasm panics are harder to read if there is also logging of the ..
logging.

Signed-off-by: Adrian Cole <adrian@tetrate.io>
2023-01-04 16:04:40 +08:00

296 lines
7.8 KiB
Go

package gojs
import (
"context"
"fmt"
"math"
"github.com/tetratelabs/wazero/api"
"github.com/tetratelabs/wazero/internal/gojs/goos"
)
func NewState(ctx context.Context) *State {
return &State{
values: &values{ids: map[interface{}]uint32{}},
valueGlobal: newJsGlobal(getRoundTripper(ctx)),
cwd: "/",
_nextCallbackTimeoutID: 1,
_scheduledTimeouts: map[uint32]chan bool{},
}
}
// StateKey is a context.Context Value key. The value must be a state pointer.
type StateKey struct{}
func getState(ctx context.Context) *State {
return ctx.Value(StateKey{}).(*State)
}
// GetLastEventArgs implements goos.GetLastEventArgs
func GetLastEventArgs(ctx context.Context) []interface{} {
if ls := ctx.Value(StateKey{}).(*State)._lastEvent; ls != nil {
if args := ls.args; args != nil {
return args.slice
}
}
return nil
}
type event struct {
// id is the funcWrapper.id
id uint32
this goos.Ref
args *objectArray
result interface{}
}
// get implements jsGet.get
func (e *event) get(_ context.Context, propertyKey string) interface{} {
switch propertyKey {
case "id":
return e.id
case "this": // ex fs
return e.this
case "args":
return e.args
}
panic(fmt.Sprintf("TODO: event.%s", propertyKey))
}
var NaN = math.NaN()
// LoadValue reads up to 8 bytes at the memory offset `addr` to return the
// value written by storeValue.
//
// See https://github.com/golang/go/blob/go1.19/misc/wasm/wasm_exec.js#L122-L133
func LoadValue(ctx context.Context, ref goos.Ref) interface{} { //nolint
switch ref {
case 0:
return goos.Undefined
case goos.RefValueNaN:
return NaN
case goos.RefValueZero:
return float64(0)
case goos.RefValueNull:
return nil
case goos.RefValueTrue:
return true
case goos.RefValueFalse:
return false
case goos.RefValueGlobal:
return getState(ctx).valueGlobal
case goos.RefJsGo:
return getState(ctx)
case goos.RefObjectConstructor:
return objectConstructor
case goos.RefArrayConstructor:
return arrayConstructor
case goos.RefJsProcess:
return jsProcess
case goos.RefJsfs:
return jsfs
case goos.RefJsfsConstants:
return jsfsConstants
case goos.RefUint8ArrayConstructor:
return uint8ArrayConstructor
case goos.RefJsCrypto:
return jsCrypto
case goos.RefJsDateConstructor:
return jsDateConstructor
case goos.RefJsDate:
return jsDate
case goos.RefHttpHeadersConstructor:
return headersConstructor
default:
if f, ok := ref.ParseFloat(); ok { // numbers are passed through as a Ref
return f
}
return getState(ctx).values.get(uint32(ref))
}
}
// storeRef stores a value prior to returning to wasm from a host function.
// This returns 8 bytes to represent either the value or a reference to it.
// Any side effects besides memory must be cleaned up on wasmExit.
//
// See https://github.com/golang/go/blob/go1.19/misc/wasm/wasm_exec.js#L135-L183
func storeRef(ctx context.Context, v interface{}) goos.Ref { //nolint
// allow-list because we control all implementations
if v == goos.Undefined {
return goos.RefValueUndefined
} else if v == nil {
return goos.RefValueNull
} else if r, ok := v.(goos.Ref); ok {
return r
} else if b, ok := v.(bool); ok {
if b {
return goos.RefValueTrue
} else {
return goos.RefValueFalse
}
} else if c, ok := v.(*jsVal); ok {
return c.ref // already stored
} else if _, ok := v.(*event); ok {
id := getState(ctx).values.increment(v)
return goos.ValueRef(id, goos.TypeFlagFunction)
} else if _, ok := v.(funcWrapper); ok {
id := getState(ctx).values.increment(v)
return goos.ValueRef(id, goos.TypeFlagFunction)
} else if _, ok := v.(jsFn); ok {
id := getState(ctx).values.increment(v)
return goos.ValueRef(id, goos.TypeFlagFunction)
} else if _, ok := v.(string); ok {
id := getState(ctx).values.increment(v)
return goos.ValueRef(id, goos.TypeFlagString)
} else if i32, ok := v.(int32); ok {
return toFloatRef(float64(i32))
} else if u32, ok := v.(uint32); ok {
return toFloatRef(float64(u32))
} else if i64, ok := v.(int64); ok {
return toFloatRef(float64(i64))
} else if u64, ok := v.(uint64); ok {
return toFloatRef(float64(u64))
} else if f64, ok := v.(float64); ok {
return toFloatRef(f64)
}
id := getState(ctx).values.increment(v)
return goos.ValueRef(id, goos.TypeFlagObject)
}
func toFloatRef(f float64) goos.Ref {
if f == 0 {
return goos.RefValueZero
}
// numbers are encoded as float and passed through as a Ref
return goos.Ref(api.EncodeF64(f))
}
type values struct {
// Below is needed to avoid exhausting the ID namespace finalizeRef reclaims
// See https://go-review.googlesource.com/c/go/+/203600
values []interface{} // values indexed by ID, nil
goRefCounts []uint32 // recount pair-indexed with values
ids map[interface{}]uint32 // live values
idPool []uint32 // reclaimed IDs (values[i] = nil, goRefCounts[i] nil
}
func (j *values) get(id uint32) interface{} {
index := id - goos.NextID
if index >= uint32(len(j.values)) {
panic(fmt.Errorf("id %d is out of range %d", id, len(j.values)))
}
return j.values[index]
}
func (j *values) increment(v interface{}) uint32 {
id, ok := j.ids[v]
if !ok {
if len(j.idPool) == 0 {
id, j.values, j.goRefCounts = uint32(len(j.values)), append(j.values, v), append(j.goRefCounts, 0)
} else {
id, j.idPool = j.idPool[len(j.idPool)-1], j.idPool[:len(j.idPool)-1]
j.values[id], j.goRefCounts[id] = v, 0
}
j.ids[v] = id
}
j.goRefCounts[id]++
return id + goos.NextID
}
func (j *values) decrement(id uint32) {
// Special IDs are not goos.Refcounted.
if id < goos.NextID {
return
}
id -= goos.NextID
j.goRefCounts[id]--
if j.goRefCounts[id] == 0 {
j.values[id] = nil
j.idPool = append(j.idPool, id)
}
}
// State holds state used by the "go" imports used by gojs.
// Note: This is module-scoped.
type State struct {
values *values
_pendingEvent *event
// _lastEvent was the last _pendingEvent value
_lastEvent *event
valueGlobal *jsVal
_nextCallbackTimeoutID uint32
_scheduledTimeouts map[uint32]chan bool
// cwd is initially "/"
cwd string
}
// get implements jsGet.get
func (s *State) get(_ context.Context, propertyKey string) interface{} {
switch propertyKey {
case "_pendingEvent":
return s._pendingEvent
}
panic(fmt.Sprintf("TODO: state.%s", propertyKey))
}
// call implements jsCall.call
func (s *State) call(_ context.Context, _ api.Module, _ goos.Ref, method string, args ...interface{}) (interface{}, error) {
switch method {
case "_makeFuncWrapper":
return funcWrapper(args[0].(float64)), nil
}
panic(fmt.Sprintf("TODO: state.%s", method))
}
// close releases any state including values and underlying slices for garbage
// collection.
func (s *State) close() {
// _scheduledTimeouts may have in-flight goroutines, so cancel them.
for k, cancel := range s._scheduledTimeouts {
delete(s._scheduledTimeouts, k)
cancel <- true
}
// Reset all state recursively to their initial values. This allows our
// unit tests to check we closed everything.
s._scheduledTimeouts = map[uint32]chan bool{}
s.values.values = nil
s.values.goRefCounts = nil
s.values.ids = map[interface{}]uint32{}
s.values.idPool = nil
s._pendingEvent = nil
s._lastEvent = nil
s._nextCallbackTimeoutID = 1
s.cwd = "/"
}
func toInt64(arg interface{}) int64 {
if arg == goos.RefValueZero || arg == goos.Undefined {
return 0
} else if u, ok := arg.(int64); ok {
return u
}
return int64(arg.(float64))
}
func toUint64(arg interface{}) uint64 {
if arg == goos.RefValueZero || arg == goos.Undefined {
return 0
} else if u, ok := arg.(uint64); ok {
return u
}
return uint64(arg.(float64))
}
// valueString returns the string form of JavaScript string, boolean and number types.
func valueString(v interface{}) string { //nolint
if s, ok := v.(string); ok {
return s
} else {
return fmt.Sprintf("%v", v)
}
}