This adjusts towards the exiting code which used int32/64 instead of uint32/64. The reason is that the spec indicates intepretation as signed numbers, which affects the maximum value. See https://www.w3.org/TR/wasm-core-1/#value-types%E2%91%A2 Signed-off-by: Adrian Cole <adrian@tetrate.io>
274 lines
11 KiB
Go
274 lines
11 KiB
Go
// Package api includes constants and interfaces used by both end-users and internal implementations.
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package api
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import (
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"context"
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"fmt"
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"math"
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)
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// ValueType describes a numeric type used in Web Assembly 1.0 (20191205). For example, Function parameters and results are
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// only definable as a value type.
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//
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// The following describes how to convert between Wasm and Golang types:
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// * ValueTypeI32 - uint64(uint32,int32)
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// * ValueTypeI64 - uint64(int64)
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// * ValueTypeF32 - EncodeF32 DecodeF32 from float32
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// * ValueTypeF64 - EncodeF64 DecodeF64 from float64
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//
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// Ex. Given a Text Format type use (param i64) (result i64), no conversion is necessary.
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//
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// results, _ := fn(ctx, input)
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// result := result[0]
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//
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// Ex. Given a Text Format type use (param f64) (result f64), conversion is necessary.
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//
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// results, _ := fn(ctx, api.EncodeF64(input))
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// result := api.DecodeF64(result[0])
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//
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// Note: This is a type alias as it is easier to encode and decode in the binary format.
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// See https://www.w3.org/TR/2019/REC-wasm-core-1-20191205/#binary-valtype
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type ValueType = byte
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const (
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// ValueTypeI32 is a 32-bit integer.
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ValueTypeI32 ValueType = 0x7f
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// ValueTypeI64 is a 64-bit integer.
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ValueTypeI64 ValueType = 0x7e
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// ValueTypeF32 is a 32-bit floating point number.
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ValueTypeF32 ValueType = 0x7d
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// ValueTypeF64 is a 32-bit floating point number.
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ValueTypeF64 ValueType = 0x7c
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)
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// ValueTypeName returns the type name of the given ValueType as a string.
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// These type names match the names used in the WebAssembly text format.
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//
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// Note: This returns "unknown", if an undefined ValueType value is passed.
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func ValueTypeName(t ValueType) string {
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switch t {
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case ValueTypeI32:
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return "i32"
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case ValueTypeI64:
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return "i64"
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case ValueTypeF32:
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return "f32"
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case ValueTypeF64:
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return "f64"
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}
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return "unknown"
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}
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// Module return functions exported in a module, post-instantiation.
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//
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// Note: This is an interface for decoupling, not third-party implementations. All implementations are in wazero.
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// See https://www.w3.org/TR/2019/REC-wasm-core-1-20191205/#external-types%E2%91%A0
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type Module interface {
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fmt.Stringer
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// Name is the name this module was instantiated with. Exported functions can be imported with this name.
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Name() string
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// Close is a convenience that invokes CloseWithExitCode with zero.
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Close() error
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// ^^ not io.Closer as the rationale (static analysis of leaks) is invalid when there are multiple close methods.
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// CloseWithExitCode releases resources allocated for this Module. Use a non-zero exitCode parameter to indicate a
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// failure to ExportedFunction callers.
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//
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// The error returned here, if present, is about resource de-allocation (such as I/O errors). Only the last error is
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// returned, so a non-nil return means at least one error happened. Regardless of error, this module instance will
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// be removed, making its name available again.
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//
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// Calling this inside a host function is safe, and may cause ExportedFunction callers to receive a sys.ExitError
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// with the exitCode.
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CloseWithExitCode(exitCode uint32) error
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// Context returns any propagated context from the Runtime or a prior function call.
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//
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// The returned context is always non-nil; it defaults to context.Background.
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Context() context.Context
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// WithContext allows callers to override the propagated context, for example, to add values to it.
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WithContext(ctx context.Context) Module
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// Memory returns a memory defined in this module or nil if there are none wasn't.
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Memory() Memory
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// ExportedFunction returns a function exported from this module or nil if it wasn't.
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ExportedFunction(name string) Function
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// TODO: Table
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// ExportedMemory returns a memory exported from this module or nil if it wasn't.
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//
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// Note: WASI modules require exporting a Memory named "memory". This means that a module successfully initialized
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// as a WASI Command or Reactor will never return nil for this name.
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// See https://github.com/WebAssembly/WASI/blob/snapshot-01/design/application-abi.md#current-unstable-abi
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ExportedMemory(name string) Memory
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// ExportedGlobal a global exported from this module or nil if it wasn't.
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ExportedGlobal(name string) Global
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}
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// Function is a WebAssembly 1.0 (20191205) function exported from an instantiated module (wazero.Runtime InstantiateModule).
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// See https://www.w3.org/TR/2019/REC-wasm-core-1-20191205/#syntax-func
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type Function interface {
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// ParamTypes are the possibly empty sequence of value types accepted by a function with this signature.
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// See ValueType documentation for encoding rules.
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ParamTypes() []ValueType
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// ResultTypes are the possibly empty sequence of value types returned by a function with this signature.
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//
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// Note: In WebAssembly 1.0 (20191205), there can be at most one result.
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// See https://www.w3.org/TR/2019/REC-wasm-core-1-20191205/#result-types%E2%91%A0
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// See ValueType documentation for decoding rules.
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ResultTypes() []ValueType
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// Call invokes the function with parameters encoded according to ParamTypes. Up to one result is returned,
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// encoded according to ResultTypes. An error is returned for any failure looking up or invoking the function
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// including signature mismatch.
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//
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// If `m` is nil, it defaults to the module the function was defined in.
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//
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// To override context propagation, use Module.WithContext
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// fn = m.ExportedFunction("fib")
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// results, err := fn(m.WithContext(ctx), 5)
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// --snip--
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//
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// To ensure context propagation in a host function body, pass the `ctx` parameter:
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// hostFunction := func(m api.Module, offset, byteCount uint32) uint32 {
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// fn = m.ExportedFunction("__read")
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// results, err := fn(m, offset, byteCount)
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// --snip--
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//
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// Note: If Module.Close or Module.CloseWithExitCode were invoked during this call, the error returned may be a
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// sys.ExitError. Interpreting this is specific to the module. For example, some "main" functions always call a
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// function that exits.
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Call(m Module, params ...uint64) ([]uint64, error)
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}
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// Global is a WebAssembly 1.0 (20191205) global exported from an instantiated module (wazero.Runtime InstantiateModule).
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//
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// Ex. If the value is not mutable, you can read it once:
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//
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// offset := module.ExportedGlobal("memory.offset").Get()
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//
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// Globals are allowed by specification to be mutable. However, this can be disabled by configuration. When in doubt,
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// safe cast to find out if the value can change. Ex.
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//
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// offset := module.ExportedGlobal("memory.offset")
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// if _, ok := offset.(api.MutableGlobal); ok {
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// // value can change
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// } else {
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// // value is constant
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// }
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//
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// See https://www.w3.org/TR/2019/REC-wasm-core-1-20191205/#globals%E2%91%A0
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type Global interface {
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fmt.Stringer
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// Type describes the numeric type of the global.
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Type() ValueType
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// Get returns the last known value of this global.
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// See Type for how to encode this value from a Go type.
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Get() uint64
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}
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// MutableGlobal is a Global whose value can be updated at runtime (variable).
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type MutableGlobal interface {
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Global
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// Set updates the value of this global.
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// See Global.Type for how to decode this value to a Go type.
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Set(v uint64)
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}
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// Memory allows restricted access to a module's memory. Notably, this does not allow growing.
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//
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// Note: This is an interface for decoupling, not third-party implementations. All implementations are in wazero.
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// Note: This includes all value types available in WebAssembly 1.0 (20191205) and all are encoded little-endian.
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// See https://www.w3.org/TR/2019/REC-wasm-core-1-20191205/#storage%E2%91%A0
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type Memory interface {
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// Size returns the size in bytes available. Ex. If the underlying memory has 1 page: 65536
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//
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// Note: this will not grow during a host function call, even if the underlying memory can. Ex. If the underlying
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// memory has min 0 and max 2 pages, this returns zero.
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//
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// See https://www.w3.org/TR/2019/REC-wasm-core-1-20191205/#-hrefsyntax-instr-memorymathsfmemorysize%E2%91%A0
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Size() uint32
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// ReadByte reads a single byte from the underlying buffer at the offset in or returns false if out of range.
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ReadByte(offset uint32) (byte, bool)
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// ReadUint32Le reads a uint32 in little-endian encoding from the underlying buffer at the offset in or returns
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// false if out of range.
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ReadUint32Le(offset uint32) (uint32, bool)
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// ReadFloat32Le reads a float32 from 32 IEEE 754 little-endian encoded bits in the underlying buffer at the offset
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// or returns false if out of range.
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// See math.Float32bits
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ReadFloat32Le(offset uint32) (float32, bool)
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// ReadUint64Le reads a uint64 in little-endian encoding from the underlying buffer at the offset or returns false
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// if out of range.
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ReadUint64Le(offset uint32) (uint64, bool)
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// ReadFloat64Le reads a float64 from 64 IEEE 754 little-endian encoded bits in the underlying buffer at the offset
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// or returns false if out of range.
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// See math.Float64bits
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ReadFloat64Le(offset uint32) (float64, bool)
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// Read reads byteCount bytes from the underlying buffer at the offset or returns false if out of range.
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Read(offset, byteCount uint32) ([]byte, bool)
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// WriteByte writes a single byte to the underlying buffer at the offset in or returns false if out of range.
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WriteByte(offset uint32, v byte) bool
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// WriteUint32Le writes the value in little-endian encoding to the underlying buffer at the offset in or returns
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// false if out of range.
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WriteUint32Le(offset, v uint32) bool
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// WriteFloat32Le writes the value in 32 IEEE 754 little-endian encoded bits to the underlying buffer at the offset
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// or returns false if out of range.
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// See math.Float32bits
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WriteFloat32Le(offset uint32, v float32) bool
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// WriteUint64Le writes the value in little-endian encoding to the underlying buffer at the offset in or returns
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// false if out of range.
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WriteUint64Le(offset uint32, v uint64) bool
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// WriteFloat64Le writes the value in 64 IEEE 754 little-endian encoded bits to the underlying buffer at the offset
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// or returns false if out of range.
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// See math.Float64bits
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WriteFloat64Le(offset uint32, v float64) bool
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// Write writes the slice to the underlying buffer at the offset or returns false if out of range.
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Write(offset uint32, v []byte) bool
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}
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// EncodeF32 encodes the input as a ValueTypeF32.
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// See DecodeF32
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func EncodeF32(input float32) uint64 {
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return uint64(math.Float32bits(input))
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}
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// DecodeF32 decodes the input as a ValueTypeF32.
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// See DecodeF32
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func DecodeF32(input uint64) float32 {
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return math.Float32frombits(uint32(input))
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}
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// EncodeF64 encodes the input as a ValueTypeF64.
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// See DecodeF64
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func EncodeF64(input float64) uint64 {
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return math.Float64bits(input)
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}
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// DecodeF64 decodes the input as a ValueTypeF64.
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// See EncodeF64
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func DecodeF64(input uint64) float64 {
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return math.Float64frombits(input)
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}
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