Files
wazero/internal/platform/fdset_windows.go
2023-07-19 07:30:06 +08:00

240 lines
5.6 KiB
Go

package platform
import (
"syscall"
"unsafe"
)
var procGetNamedPipeInfo = kernel32.NewProc("GetNamedPipeInfo")
// Maximum number of fds in a WinSockFdSet.
const _FD_SETSIZE = 64
// WinSockFdSet implements the FdSet representation that is used internally by WinSock.
//
// Note: this representation is quite different from the one used in most POSIX implementations
// where a bitfield is usually implemented; instead on Windows we have a simpler array+count pair.
// Notice that because it keeps a count of the inserted handles, the first argument of select
// in WinSock is actually ignored.
//
// The implementation of the Set, Clear, IsSet, Zero, methods follows exactly
// the real implementation found in WinSock2.h, e.g. see:
// https://github.com/microsoft/win32metadata/blob/ef7725c75c6b39adfdc13ba26fb1d89ac954449a/generation/WinSDK/RecompiledIdlHeaders/um/WinSock2.h#L124-L175
type WinSockFdSet struct {
// count is the number of used slots used in the handles slice.
count uint64
// handles is the array of handles. This is called "array" in the WinSock implementation
// and it has a fixed length of _FD_SETSIZE.
handles [_FD_SETSIZE]syscall.Handle
}
// FdSet implements the same methods provided on other plaforms.
//
// Note: the implementation is very different from POSIX; Windows provides
// POSIX select only for sockets. We emulate a select for other APIs in the sysfs
// package, but we still want to use the "real" select in the case of sockets.
// So, we keep separate FdSets for sockets, pipes and regular files, so that we can
// handle them separately. For instance sockets can be used directly in winsock select.
type FdSet struct {
sockets WinSockFdSet
pipes WinSockFdSet
regular WinSockFdSet
}
// SetAll overwrites all the fields in f with the fields in g.
func (f *FdSet) SetAll(g *FdSet) {
if f == nil {
return
}
f.sockets = g.sockets
f.pipes = g.pipes
f.regular = g.regular
}
// Sockets returns a WinSockFdSet containing the handles in this FdSet that are sockets.
func (f *FdSet) Sockets() *WinSockFdSet {
if f == nil {
return nil
}
return &f.sockets
}
// Regular returns a WinSockFdSet containing the handles in this FdSet that are regular files.
func (f *FdSet) Regular() *WinSockFdSet {
if f == nil {
return nil
}
return &f.regular
}
// Pipes returns a WinSockFdSet containing the handles in this FdSet that are pipes.
func (f *FdSet) Pipes() *WinSockFdSet {
if f == nil {
return nil
}
return &f.pipes
}
// getFdSetFor returns a pointer to the right fd set for the given fd.
// It checks the type for fd and returns the field for pipes, regular or sockets
// to simplify code.
//
// For instance, if fd is a socket and it must be set if f.pipes, instead
// of writing:
//
// if isSocket(fd) {
// f.sockets.Set(fd)
// }
//
// It is possible to write:
//
// f.getFdSetFor(fd).Set(fd)
func (f *FdSet) getFdSetFor(fd int) *WinSockFdSet {
h := syscall.Handle(fd)
t, err := syscall.GetFileType(h)
if err != nil {
return nil
}
switch t {
case syscall.FILE_TYPE_CHAR, syscall.FILE_TYPE_DISK:
return &f.regular
case syscall.FILE_TYPE_PIPE:
if isSocket(h) {
return &f.sockets
} else {
return &f.pipes
}
default:
return nil
}
}
// Set adds the given fd to the set.
func (f *FdSet) Set(fd int) {
if s := f.getFdSetFor(fd); s != nil {
s.Set(fd)
}
}
// Clear removes the given fd from the set.
func (f *FdSet) Clear(fd int) {
if s := f.getFdSetFor(fd); s != nil {
s.Clear(fd)
}
}
// IsSet returns true when fd is in the set.
func (f *FdSet) IsSet(fd int) bool {
if s := f.getFdSetFor(fd); s != nil {
return s.IsSet(fd)
}
return false
}
// Copy returns a copy of this FdSet. It returns nil, if the FdSet is nil.
func (f *FdSet) Copy() *FdSet {
if f == nil {
return nil
}
return &FdSet{
sockets: f.sockets,
pipes: f.pipes,
regular: f.regular,
}
}
// Zero clears the set. It returns 0 if the FdSet is nil.
func (f *FdSet) Count() int {
if f == nil {
return 0
}
return f.sockets.Count() + f.regular.Count() + f.pipes.Count()
}
// Zero clears the set.
func (f *FdSet) Zero() {
if f == nil {
return
}
f.sockets.Zero()
f.regular.Zero()
f.pipes.Zero()
}
// Set adds the given fd to the set.
func (f *WinSockFdSet) Set(fd int) {
if f.count < _FD_SETSIZE {
f.handles[f.count] = syscall.Handle(fd)
f.count++
}
}
// Clear removes the given fd from the set.
func (f *WinSockFdSet) Clear(fd int) {
h := syscall.Handle(fd)
for i := uint64(0); i < f.count; i++ {
if f.handles[i] == h {
for ; i < f.count-1; i++ {
f.handles[i] = f.handles[i+1]
}
f.count--
break
}
}
}
// IsSet returns true when fd is in the set.
func (f *WinSockFdSet) IsSet(fd int) bool {
h := syscall.Handle(fd)
for i := uint64(0); i < f.count; i++ {
if f.handles[i] == h {
return true
}
}
return false
}
// Zero clears the set.
func (f *WinSockFdSet) Zero() {
if f == nil {
return
}
f.handles = [64]syscall.Handle{}
f.count = 0
}
// Count returns the number of values that are set in the fd set.
func (f *WinSockFdSet) Count() int {
if f == nil {
return 0
}
return int(f.count)
}
// Copy returns a copy of the fd set or nil if it is nil.
func (f *WinSockFdSet) Copy() *WinSockFdSet {
if f == nil {
return nil
}
copy := *f
return &copy
}
// Get returns the handle at the given index.
func (f *WinSockFdSet) Get(index int) syscall.Handle {
return f.handles[index]
}
// isSocket returns true if the given file handle
// is a pipe.
func isSocket(fd syscall.Handle) bool {
r, _, errno := syscall.SyscallN(
procGetNamedPipeInfo.Addr(),
uintptr(fd),
uintptr(unsafe.Pointer(nil)),
uintptr(unsafe.Pointer(nil)),
uintptr(unsafe.Pointer(nil)),
uintptr(unsafe.Pointer(nil)))
return r == 0 || errno != 0
}