Files
wazero/config.go
Adrian Cole 76c0bfc33f Combines Store+Engine into Runtime
This simplifies state management and the amount of terminology end-users
need to learn by using one concept `Runtime` instead of two: `Engine`
and `Store`. This bridges the concepts to the specification by still
having `wazero.Runtime` implement `wasm.Store`.

The net result is that we can know for sure which "engine" is used when
decoding. This allows us a lot of flexibility especially pre-compilation
when JIT is possible.

This also changes the default to JIT based on compiler flags so that
downstream projects like wapc-go don't have to do this individually
(including tracking of which OS+Arch have JIT).

Signed-off-by: Adrian Cole <adrian@tetrate.io>
2022-03-02 12:29:13 +08:00

98 lines
3.8 KiB
Go

package wazero
import (
"context"
internalwasm "github.com/tetratelabs/wazero/internal/wasm"
"github.com/tetratelabs/wazero/internal/wasm/interpreter"
"github.com/tetratelabs/wazero/internal/wasm/jit"
)
// NewRuntimeConfigJIT compiles WebAssembly modules into runtime.GOARCH-specific assembly for optimal performance.
//
// Note: This panics at runtime the runtime.GOOS or runtime.GOARCH does not support JIT. Use NewRuntimeConfig to safely
// detect and fallback to NewRuntimeConfigInterpreter if needed.
func NewRuntimeConfigJIT() *RuntimeConfig {
return &RuntimeConfig{engine: jit.NewEngine(), ctx: context.Background()}
}
// NewRuntimeConfigInterpreter interprets WebAssembly modules instead of compiling them into assembly.
func NewRuntimeConfigInterpreter() *RuntimeConfig {
return &RuntimeConfig{engine: interpreter.NewEngine(), ctx: context.Background()}
}
// RuntimeConfig controls runtime behavior, with the default implementation as NewRuntimeConfig
type RuntimeConfig struct {
engine internalwasm.Engine
ctx context.Context
}
// WithContext sets the default context used to initialize the module. Defaults to context.Background if nil.
//
// Notes:
// * If the Module defines a start function, this is used to invoke it.
// * This is the outer-most ancestor of wasm.ModuleContext Context() during wasm.HostFunction invocations.
// * This is the default context of wasm.Function when callers pass nil.
//
// See https://www.w3.org/TR/2019/REC-wasm-core-1-20191205/#start-function%E2%91%A0
func (r *RuntimeConfig) WithContext(ctx context.Context) *RuntimeConfig {
if ctx == nil {
ctx = context.Background()
}
return &RuntimeConfig{engine: r.engine, ctx: ctx}
}
// DecodedModule is a WebAssembly 1.0 (20191205) text or binary encoded module to instantiate.
type DecodedModule struct {
name string
module *internalwasm.Module
}
// WithName returns a new instance which overrides the name.
func (m *DecodedModule) WithName(moduleName string) *DecodedModule {
return &DecodedModule{name: moduleName, module: m.module}
}
// HostModuleConfig are WebAssembly 1.0 (20191205) exports from the host bound to a module name used by InstantiateHostModule.
type HostModuleConfig struct {
// Name is the module name that these exports can be imported with. Ex. wasi.ModuleSnapshotPreview1
Name string
// Functions adds functions written in Go, which a WebAssembly Module can import.
//
// The key is the name to export and the value is the func. Ex. WASISnapshotPreview1
//
// Noting a context exception described later, all parameters or result types must match WebAssembly 1.0 (20191205) value
// types. This means uint32, uint64, float32 or float64. Up to one result can be returned.
//
// Ex. This is a valid host function:
//
// addInts := func(x uint32, uint32) uint32 {
// return x + y
// }
//
// Host functions may also have an initial parameter (param[0]) of type context.Context or wasm.ModuleContext.
//
// Ex. This uses a Go Context:
//
// addInts := func(ctx context.Context, x uint32, uint32) uint32 {
// // add a little extra if we put some in the context!
// return x + y + ctx.Value(extraKey).(uint32)
// }
//
// The most sophisticated context is wasm.ModuleContext, which allows access to the Go context, but also
// allows writing to memory. This is important because there are only numeric types in Wasm. The only way to share other
// data is via writing memory and sharing offsets.
//
// Ex. This reads the parameters from!
//
// addInts := func(ctx wasm.ModuleContext, offset uint32) uint32 {
// x, _ := ctx.Memory().ReadUint32Le(offset)
// y, _ := ctx.Memory().ReadUint32Le(offset + 4) // 32 bits == 4 bytes!
// return x + y
// }
//
// See https://www.w3.org/TR/2019/REC-wasm-core-1-20191205/#host-functions%E2%91%A2
Functions map[string]interface{}
}