Files
wazero/internal/wasm/memory.go
Crypt Keeper 761347db1e Replaces MemorySizer and CompileConfig with RuntimeConfig (#815)
We formerly introduced `MemorySizer` as a way to control capacity independently of size. This was the first and only feature in `CompileConfig`. While possibly used privately, `MemorySizer` has never been used in public GitHub code.

These APIs interfere with how we do caching of compiled modules. Notably, they can change the min or max defined in wasm, which invalidates some constants. This has also had a bad experience, forcing everyone to boilerplate`wazero.NewCompileConfig()` despite that API never being used in open source.

This addresses the use cases in a different way, by moving configuration to `RuntimeConfig` instead. This allows us to remove `MemorySizer` and `CompileConfig`, and the problems with them, yet still retaining functionality in case someone uses it.

* `RuntimeConfig.WithMemoryLimitPages(uint32)`: Prevents memory from growing to 4GB (spec limit) per instance.
  * This works regardless of whether the wasm encodes max or not. If there is no max, it becomes effectively this value.
* `RuntimeConfig.WithMemoryCapacityFromMax(bool)`: Prevents reallocations (when growing).
  * Wasm that never sets max will grow from min to the limit above.

Note: Those who want to change their wasm (ex insert a max where there was none), have to do that externally, ex via compiler settings or post-build transformations such as [wabin](https://github.com/tetratelabs/wabin)

Signed-off-by: Adrian Cole <adrian@tetrate.io>
2022-09-29 08:03:03 +08:00

269 lines
8.8 KiB
Go

package wasm
import (
"context"
"encoding/binary"
"fmt"
"math"
"reflect"
"sync"
"unsafe"
"github.com/tetratelabs/wazero/api"
)
const (
// MemoryPageSize is the unit of memory length in WebAssembly,
// and is defined as 2^16 = 65536.
// See https://www.w3.org/TR/2019/REC-wasm-core-1-20191205/#memory-instances%E2%91%A0
MemoryPageSize = uint32(65536)
// MemoryLimitPages is maximum number of pages defined (2^16).
// See https://www.w3.org/TR/2019/REC-wasm-core-1-20191205/#grow-mem
MemoryLimitPages = uint32(65536)
// MemoryPageSizeInBits satisfies the relation: "1 << MemoryPageSizeInBits == MemoryPageSize".
MemoryPageSizeInBits = 16
)
// compile-time check to ensure MemoryInstance implements api.Memory
var _ api.Memory = &MemoryInstance{}
// MemoryInstance represents a memory instance in a store, and implements api.Memory.
//
// Note: In WebAssembly 1.0 (20191205), there may be up to one Memory per store, which means the precise memory is always
// wasm.Store Memories index zero: `store.Memories[0]`
// See https://www.w3.org/TR/2019/REC-wasm-core-1-20191205/#memory-instances%E2%91%A0.
type MemoryInstance struct {
Buffer []byte
Min, Cap, Max uint32
// mux is used to prevent overlapping calls to Grow.
mux sync.RWMutex
}
// NewMemoryInstance creates a new instance based on the parameters in the SectionIDMemory.
func NewMemoryInstance(memSec *Memory) *MemoryInstance {
min := MemoryPagesToBytesNum(memSec.Min)
capacity := MemoryPagesToBytesNum(memSec.Cap)
return &MemoryInstance{
Buffer: make([]byte, min, capacity),
Min: memSec.Min,
Cap: memSec.Cap,
Max: memSec.Max,
}
}
// Size implements the same method as documented on api.Memory.
func (m *MemoryInstance) Size(_ context.Context) uint32 {
return m.size()
}
// ReadByte implements the same method as documented on api.Memory.
func (m *MemoryInstance) ReadByte(_ context.Context, offset uint32) (byte, bool) {
if offset >= m.size() {
return 0, false
}
return m.Buffer[offset], true
}
// ReadUint16Le implements the same method as documented on api.Memory.
func (m *MemoryInstance) ReadUint16Le(_ context.Context, offset uint32) (uint16, bool) {
if !m.hasSize(offset, 2) {
return 0, false
}
return binary.LittleEndian.Uint16(m.Buffer[offset : offset+2]), true
}
// ReadUint32Le implements the same method as documented on api.Memory.
func (m *MemoryInstance) ReadUint32Le(_ context.Context, offset uint32) (uint32, bool) {
return m.readUint32Le(offset)
}
// ReadFloat32Le implements the same method as documented on api.Memory.
func (m *MemoryInstance) ReadFloat32Le(_ context.Context, offset uint32) (float32, bool) {
v, ok := m.readUint32Le(offset)
if !ok {
return 0, false
}
return math.Float32frombits(v), true
}
// ReadUint64Le implements the same method as documented on api.Memory.
func (m *MemoryInstance) ReadUint64Le(_ context.Context, offset uint32) (uint64, bool) {
return m.readUint64Le(offset)
}
// ReadFloat64Le implements the same method as documented on api.Memory.
func (m *MemoryInstance) ReadFloat64Le(_ context.Context, offset uint32) (float64, bool) {
v, ok := m.readUint64Le(offset)
if !ok {
return 0, false
}
return math.Float64frombits(v), true
}
// Read implements the same method as documented on api.Memory.
func (m *MemoryInstance) Read(_ context.Context, offset, byteCount uint32) ([]byte, bool) {
if !m.hasSize(offset, byteCount) {
return nil, false
}
return m.Buffer[offset : offset+byteCount : offset+byteCount], true
}
// WriteByte implements the same method as documented on api.Memory.
func (m *MemoryInstance) WriteByte(_ context.Context, offset uint32, v byte) bool {
if offset >= m.size() {
return false
}
m.Buffer[offset] = v
return true
}
// WriteUint16Le implements the same method as documented on api.Memory.
func (m *MemoryInstance) WriteUint16Le(_ context.Context, offset uint32, v uint16) bool {
if !m.hasSize(offset, 2) {
return false
}
binary.LittleEndian.PutUint16(m.Buffer[offset:], v)
return true
}
// WriteUint32Le implements the same method as documented on api.Memory.
func (m *MemoryInstance) WriteUint32Le(_ context.Context, offset, v uint32) bool {
return m.writeUint32Le(offset, v)
}
// WriteFloat32Le implements the same method as documented on api.Memory.
func (m *MemoryInstance) WriteFloat32Le(_ context.Context, offset uint32, v float32) bool {
return m.writeUint32Le(offset, math.Float32bits(v))
}
// WriteUint64Le implements the same method as documented on api.Memory.
func (m *MemoryInstance) WriteUint64Le(_ context.Context, offset uint32, v uint64) bool {
return m.writeUint64Le(offset, v)
}
// WriteFloat64Le implements the same method as documented on api.Memory.
func (m *MemoryInstance) WriteFloat64Le(_ context.Context, offset uint32, v float64) bool {
return m.writeUint64Le(offset, math.Float64bits(v))
}
// Write implements the same method as documented on api.Memory.
func (m *MemoryInstance) Write(_ context.Context, offset uint32, val []byte) bool {
if !m.hasSize(offset, uint32(len(val))) {
return false
}
copy(m.Buffer[offset:], val)
return true
}
// MemoryPagesToBytesNum converts the given pages into the number of bytes contained in these pages.
func MemoryPagesToBytesNum(pages uint32) (bytesNum uint64) {
return uint64(pages) << MemoryPageSizeInBits
}
// Grow implements the same method as documented on api.Memory.
func (m *MemoryInstance) Grow(_ context.Context, delta uint32) (result uint32, ok bool) {
// We take write-lock here as the following might result in a new slice
m.mux.Lock()
defer m.mux.Unlock()
currentPages := memoryBytesNumToPages(uint64(len(m.Buffer)))
if delta == 0 {
return currentPages, true
}
// If exceeds the max of memory size, we push -1 according to the spec.
newPages := currentPages + delta
if newPages > m.Max {
return 0, false
} else if newPages > m.Cap { // grow the memory.
m.Buffer = append(m.Buffer, make([]byte, MemoryPagesToBytesNum(delta))...)
m.Cap = newPages
return currentPages, true
} else { // We already have the capacity we need.
sp := (*reflect.SliceHeader)(unsafe.Pointer(&m.Buffer))
sp.Len = int(MemoryPagesToBytesNum(newPages))
return currentPages, true
}
}
// PageSize returns the current memory buffer size in pages.
func (m *MemoryInstance) PageSize(_ context.Context) (result uint32) {
return memoryBytesNumToPages(uint64(len(m.Buffer)))
}
// PagesToUnitOfBytes converts the pages to a human-readable form similar to what's specified. Ex. 1 -> "64Ki"
//
// See https://www.w3.org/TR/2019/REC-wasm-core-1-20191205/#memory-instances%E2%91%A0
func PagesToUnitOfBytes(pages uint32) string {
k := pages * 64
if k < 1024 {
return fmt.Sprintf("%d Ki", k)
}
m := k / 1024
if m < 1024 {
return fmt.Sprintf("%d Mi", m)
}
g := m / 1024
if g < 1024 {
return fmt.Sprintf("%d Gi", g)
}
return fmt.Sprintf("%d Ti", g/1024)
}
// Below are raw functions used to implement the api.Memory API:
// memoryBytesNumToPages converts the given number of bytes into the number of pages.
func memoryBytesNumToPages(bytesNum uint64) (pages uint32) {
return uint32(bytesNum >> MemoryPageSizeInBits)
}
// size returns the size in bytes of the buffer.
func (m *MemoryInstance) size() uint32 {
return uint32(len(m.Buffer)) // We don't lock here because size can't become smaller.
}
// hasSize returns true if Len is sufficient for byteCount at the given offset.
//
// Note: This is always fine, because memory can grow, but never shrink.
func (m *MemoryInstance) hasSize(offset uint32, byteCount uint32) bool {
return uint64(offset)+uint64(byteCount) <= uint64(len(m.Buffer)) // uint64 prevents overflow on add
}
// readUint32Le implements ReadUint32Le without using a context. This is extracted as both ints and floats are stored in
// memory as uint32le.
func (m *MemoryInstance) readUint32Le(offset uint32) (uint32, bool) {
if !m.hasSize(offset, 4) {
return 0, false
}
return binary.LittleEndian.Uint32(m.Buffer[offset : offset+4]), true
}
// readUint64Le implements ReadUint64Le without using a context. This is extracted as both ints and floats are stored in
// memory as uint64le.
func (m *MemoryInstance) readUint64Le(offset uint32) (uint64, bool) {
if !m.hasSize(offset, 8) {
return 0, false
}
return binary.LittleEndian.Uint64(m.Buffer[offset : offset+8]), true
}
// writeUint32Le implements WriteUint32Le without using a context. This is extracted as both ints and floats are stored
// in memory as uint32le.
func (m *MemoryInstance) writeUint32Le(offset uint32, v uint32) bool {
if !m.hasSize(offset, 4) {
return false
}
binary.LittleEndian.PutUint32(m.Buffer[offset:], v)
return true
}
// writeUint64Le implements WriteUint64Le without using a context. This is extracted as both ints and floats are stored
// in memory as uint64le.
func (m *MemoryInstance) writeUint64Le(offset uint32, v uint64) bool {
if !m.hasSize(offset, 8) {
return false
}
binary.LittleEndian.PutUint64(m.Buffer[offset:], v)
return true
}