This adds two clock interfaces: sys.Walltime and sys.Nanotime to allow implementations to override readings for purposes of security or determinism. The default values of both are a fake timestamp, to avoid the sandbox break we formerly had by returning the real time. This is similar to how we don't inherit OS Env values.
22 lines
900 B
Go
22 lines
900 B
Go
package sys
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import "context"
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// ClockResolution is a positive granularity of clock precision in
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// nanoseconds. For example, if the resolution is 1us, this returns 1000.
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//
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// Note: Some implementations return arbitrary resolution because there's
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// no perfect alternative. For example, according to the source in time.go,
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// windows monotonic resolution can be 15ms. See /RATIONALE.md.
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type ClockResolution uint32
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// Walltime returns the current time in epoch seconds with a nanosecond fraction.
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type Walltime func(context.Context) (sec int64, nsec int32)
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// Nanotime returns nanoseconds since an arbitrary start point, used to measure
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// elapsed time. This is sometimes referred to as a tick or monotonic time.
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//
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// Note: There are no constraints on the value return except that it
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// increments. For example, -1 is a valid if the next value is >= 0.
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type Nanotime func(context.Context) int64
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