This adds a new type `internalapi.WazeroOnly` which should be embedded on types users are likely to accidentally implement despite docs saying otherwise. Signed-off-by: Nuno Cruces <ncruces@users.noreply.github.com>
287 lines
9.0 KiB
Go
287 lines
9.0 KiB
Go
package wasm
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import (
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"encoding/binary"
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"fmt"
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"math"
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"reflect"
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"sync"
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"unsafe"
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"github.com/tetratelabs/wazero/api"
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"github.com/tetratelabs/wazero/internal/internalapi"
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)
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const (
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// MemoryPageSize is the unit of memory length in WebAssembly,
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// and is defined as 2^16 = 65536.
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// See https://www.w3.org/TR/2019/REC-wasm-core-1-20191205/#memory-instances%E2%91%A0
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MemoryPageSize = uint32(65536)
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// MemoryLimitPages is maximum number of pages defined (2^16).
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// See https://www.w3.org/TR/2019/REC-wasm-core-1-20191205/#grow-mem
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MemoryLimitPages = uint32(65536)
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// MemoryPageSizeInBits satisfies the relation: "1 << MemoryPageSizeInBits == MemoryPageSize".
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MemoryPageSizeInBits = 16
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)
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// compile-time check to ensure MemoryInstance implements api.Memory
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var _ api.Memory = &MemoryInstance{}
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// MemoryInstance represents a memory instance in a store, and implements api.Memory.
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//
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// Note: In WebAssembly 1.0 (20191205), there may be up to one Memory per store, which means the precise memory is always
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// wasm.Store Memories index zero: `store.Memories[0]`
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// See https://www.w3.org/TR/2019/REC-wasm-core-1-20191205/#memory-instances%E2%91%A0.
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type MemoryInstance struct {
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internalapi.WazeroOnlyType
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Buffer []byte
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Min, Cap, Max uint32
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// mux is used to prevent overlapping calls to Grow.
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mux sync.RWMutex
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// definition is known at compile time.
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definition api.MemoryDefinition
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}
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// NewMemoryInstance creates a new instance based on the parameters in the SectionIDMemory.
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func NewMemoryInstance(memSec *Memory) *MemoryInstance {
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min := MemoryPagesToBytesNum(memSec.Min)
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capacity := MemoryPagesToBytesNum(memSec.Cap)
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return &MemoryInstance{
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Buffer: make([]byte, min, capacity),
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Min: memSec.Min,
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Cap: memSec.Cap,
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Max: memSec.Max,
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}
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}
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// Definition implements the same method as documented on api.Memory.
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func (m *MemoryInstance) Definition() api.MemoryDefinition {
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return m.definition
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}
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// Size implements the same method as documented on api.Memory.
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func (m *MemoryInstance) Size() uint32 {
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return m.size()
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}
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// ReadByte implements the same method as documented on api.Memory.
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func (m *MemoryInstance) ReadByte(offset uint32) (byte, bool) {
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if offset >= m.size() {
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return 0, false
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}
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return m.Buffer[offset], true
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}
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// ReadUint16Le implements the same method as documented on api.Memory.
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func (m *MemoryInstance) ReadUint16Le(offset uint32) (uint16, bool) {
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if !m.hasSize(offset, 2) {
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return 0, false
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}
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return binary.LittleEndian.Uint16(m.Buffer[offset : offset+2]), true
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}
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// ReadUint32Le implements the same method as documented on api.Memory.
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func (m *MemoryInstance) ReadUint32Le(offset uint32) (uint32, bool) {
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return m.readUint32Le(offset)
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}
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// ReadFloat32Le implements the same method as documented on api.Memory.
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func (m *MemoryInstance) ReadFloat32Le(offset uint32) (float32, bool) {
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v, ok := m.readUint32Le(offset)
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if !ok {
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return 0, false
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}
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return math.Float32frombits(v), true
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}
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// ReadUint64Le implements the same method as documented on api.Memory.
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func (m *MemoryInstance) ReadUint64Le(offset uint32) (uint64, bool) {
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return m.readUint64Le(offset)
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}
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// ReadFloat64Le implements the same method as documented on api.Memory.
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func (m *MemoryInstance) ReadFloat64Le(offset uint32) (float64, bool) {
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v, ok := m.readUint64Le(offset)
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if !ok {
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return 0, false
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}
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return math.Float64frombits(v), true
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}
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// Read implements the same method as documented on api.Memory.
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func (m *MemoryInstance) Read(offset, byteCount uint32) ([]byte, bool) {
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if !m.hasSize(offset, byteCount) {
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return nil, false
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}
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return m.Buffer[offset : offset+byteCount : offset+byteCount], true
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}
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// WriteByte implements the same method as documented on api.Memory.
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func (m *MemoryInstance) WriteByte(offset uint32, v byte) bool {
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if offset >= m.size() {
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return false
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}
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m.Buffer[offset] = v
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return true
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}
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// WriteUint16Le implements the same method as documented on api.Memory.
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func (m *MemoryInstance) WriteUint16Le(offset uint32, v uint16) bool {
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if !m.hasSize(offset, 2) {
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return false
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}
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binary.LittleEndian.PutUint16(m.Buffer[offset:], v)
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return true
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}
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// WriteUint32Le implements the same method as documented on api.Memory.
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func (m *MemoryInstance) WriteUint32Le(offset, v uint32) bool {
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return m.writeUint32Le(offset, v)
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}
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// WriteFloat32Le implements the same method as documented on api.Memory.
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func (m *MemoryInstance) WriteFloat32Le(offset uint32, v float32) bool {
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return m.writeUint32Le(offset, math.Float32bits(v))
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}
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// WriteUint64Le implements the same method as documented on api.Memory.
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func (m *MemoryInstance) WriteUint64Le(offset uint32, v uint64) bool {
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return m.writeUint64Le(offset, v)
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}
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// WriteFloat64Le implements the same method as documented on api.Memory.
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func (m *MemoryInstance) WriteFloat64Le(offset uint32, v float64) bool {
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return m.writeUint64Le(offset, math.Float64bits(v))
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}
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// Write implements the same method as documented on api.Memory.
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func (m *MemoryInstance) Write(offset uint32, val []byte) bool {
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if !m.hasSize(offset, uint32(len(val))) {
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return false
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}
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copy(m.Buffer[offset:], val)
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return true
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}
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// WriteString implements the same method as documented on api.Memory.
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func (m *MemoryInstance) WriteString(offset uint32, val string) bool {
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if !m.hasSize(offset, uint32(len(val))) {
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return false
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}
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copy(m.Buffer[offset:], val)
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return true
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}
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// MemoryPagesToBytesNum converts the given pages into the number of bytes contained in these pages.
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func MemoryPagesToBytesNum(pages uint32) (bytesNum uint64) {
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return uint64(pages) << MemoryPageSizeInBits
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}
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// Grow implements the same method as documented on api.Memory.
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func (m *MemoryInstance) Grow(delta uint32) (result uint32, ok bool) {
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// We take write-lock here as the following might result in a new slice
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m.mux.Lock()
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defer m.mux.Unlock()
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currentPages := memoryBytesNumToPages(uint64(len(m.Buffer)))
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if delta == 0 {
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return currentPages, true
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}
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// If exceeds the max of memory size, we push -1 according to the spec.
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newPages := currentPages + delta
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if newPages > m.Max {
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return 0, false
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} else if newPages > m.Cap { // grow the memory.
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m.Buffer = append(m.Buffer, make([]byte, MemoryPagesToBytesNum(delta))...)
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m.Cap = newPages
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return currentPages, true
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} else { // We already have the capacity we need.
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sp := (*reflect.SliceHeader)(unsafe.Pointer(&m.Buffer))
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sp.Len = int(MemoryPagesToBytesNum(newPages))
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return currentPages, true
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}
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}
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// PageSize returns the current memory buffer size in pages.
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func (m *MemoryInstance) PageSize() (result uint32) {
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return memoryBytesNumToPages(uint64(len(m.Buffer)))
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}
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// PagesToUnitOfBytes converts the pages to a human-readable form similar to what's specified. e.g. 1 -> "64Ki"
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//
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// See https://www.w3.org/TR/2019/REC-wasm-core-1-20191205/#memory-instances%E2%91%A0
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func PagesToUnitOfBytes(pages uint32) string {
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k := pages * 64
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if k < 1024 {
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return fmt.Sprintf("%d Ki", k)
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}
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m := k / 1024
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if m < 1024 {
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return fmt.Sprintf("%d Mi", m)
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}
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g := m / 1024
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if g < 1024 {
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return fmt.Sprintf("%d Gi", g)
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}
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return fmt.Sprintf("%d Ti", g/1024)
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}
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// Below are raw functions used to implement the api.Memory API:
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// memoryBytesNumToPages converts the given number of bytes into the number of pages.
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func memoryBytesNumToPages(bytesNum uint64) (pages uint32) {
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return uint32(bytesNum >> MemoryPageSizeInBits)
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}
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// size returns the size in bytes of the buffer.
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func (m *MemoryInstance) size() uint32 {
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return uint32(len(m.Buffer)) // We don't lock here because size can't become smaller.
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}
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// hasSize returns true if Len is sufficient for byteCount at the given offset.
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//
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// Note: This is always fine, because memory can grow, but never shrink.
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func (m *MemoryInstance) hasSize(offset uint32, byteCount uint32) bool {
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return uint64(offset)+uint64(byteCount) <= uint64(len(m.Buffer)) // uint64 prevents overflow on add
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}
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// readUint32Le implements ReadUint32Le without using a context. This is extracted as both ints and floats are stored in
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// memory as uint32le.
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func (m *MemoryInstance) readUint32Le(offset uint32) (uint32, bool) {
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if !m.hasSize(offset, 4) {
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return 0, false
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}
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return binary.LittleEndian.Uint32(m.Buffer[offset : offset+4]), true
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}
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// readUint64Le implements ReadUint64Le without using a context. This is extracted as both ints and floats are stored in
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// memory as uint64le.
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func (m *MemoryInstance) readUint64Le(offset uint32) (uint64, bool) {
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if !m.hasSize(offset, 8) {
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return 0, false
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}
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return binary.LittleEndian.Uint64(m.Buffer[offset : offset+8]), true
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}
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// writeUint32Le implements WriteUint32Le without using a context. This is extracted as both ints and floats are stored
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// in memory as uint32le.
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func (m *MemoryInstance) writeUint32Le(offset uint32, v uint32) bool {
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if !m.hasSize(offset, 4) {
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return false
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}
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binary.LittleEndian.PutUint32(m.Buffer[offset:], v)
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return true
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}
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// writeUint64Le implements WriteUint64Le without using a context. This is extracted as both ints and floats are stored
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// in memory as uint64le.
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func (m *MemoryInstance) writeUint64Le(offset uint32, v uint64) bool {
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if !m.hasSize(offset, 8) {
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return false
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}
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binary.LittleEndian.PutUint64(m.Buffer[offset:], v)
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return true
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}
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