Files
prevara/f32color/rgba.go
2025-11-30 16:45:22 +00:00

196 lines
5.0 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package f32color
import (
"image/color"
"math"
)
// RGBA is a 32 bit floating point linear premultiplied color space.
type RGBA struct {
R, G, B, A float32
}
// Array returns rgba values in a [4]float32 array.
func (rgba RGBA) Array() [4]float32 {
return [4]float32{rgba.R, rgba.G, rgba.B, rgba.A}
}
// Float32 returns r, g, b, a values.
func (col RGBA) Float32() (r, g, b, a float32) {
return col.R, col.G, col.B, col.A
}
// SRGBA converts from linear to sRGB color space.
func (col RGBA) SRGB() color.NRGBA {
if col.A == 0 {
return color.NRGBA{}
}
return color.NRGBA{
R: uint8(linearTosRGB(col.R/col.A)*255 + .5),
G: uint8(linearTosRGB(col.G/col.A)*255 + .5),
B: uint8(linearTosRGB(col.B/col.A)*255 + .5),
A: uint8(col.A*255 + .5),
}
}
// Luminance calculates the relative luminance of a linear RGBA color.
// Normalized to 0 for black and 1 for white.
//
// See https://www.w3.org/TR/WCAG20/#relativeluminancedef for more details
func (col RGBA) Luminance() float32 {
return 0.2126*col.R + 0.7152*col.G + 0.0722*col.B
}
// Opaque returns the color without alpha component.
func (col RGBA) Opaque() RGBA {
col.A = 1.0
return col
}
// LinearFromSRGB converts from col in the sRGB colorspace to RGBA.
func LinearFromSRGB(col color.NRGBA) RGBA {
af := float32(col.A) / 0xFF
return RGBA{
R: sRGBToLinear(float32(col.R)/0xff) * af,
G: sRGBToLinear(float32(col.G)/0xff) * af,
B: sRGBToLinear(float32(col.B)/0xff) * af,
A: af,
}
}
// NRGBAToRGBA converts from non-premultiplied sRGB color to premultiplied sRGB color.
//
// Each component in the result is `sRGBToLinear(c * alpha)`, where `c`
// is the linear color.
func NRGBAToRGBA(col color.NRGBA) color.RGBA {
if col.A == 0xFF {
return color.RGBA(col)
}
c := LinearFromSRGB(col)
return color.RGBA{
R: uint8(linearTosRGB(c.R)*255 + .5),
G: uint8(linearTosRGB(c.G)*255 + .5),
B: uint8(linearTosRGB(c.B)*255 + .5),
A: col.A,
}
}
// NRGBAToLinearRGBA converts from non-premultiplied sRGB color to premultiplied linear RGBA color.
//
// Each component in the result is `c * alpha`, where `c` is the linear color.
func NRGBAToLinearRGBA(col color.NRGBA) color.RGBA {
if col.A == 0xFF {
return color.RGBA(col)
}
c := LinearFromSRGB(col)
return color.RGBA{
R: uint8(c.R*255 + .5),
G: uint8(c.G*255 + .5),
B: uint8(c.B*255 + .5),
A: col.A,
}
}
// NRGBAToRGBA_PostAlpha converts from non-premultiplied sRGB color to premultiplied sRGB color.
//
// Each component in the result is `sRGBToLinear(c) * alpha`, where `c`
// is the linear color.
func NRGBAToRGBA_PostAlpha(col color.NRGBA) color.RGBA {
if col.A == 0xFF {
return color.RGBA(col)
} else if col.A == 0x00 {
return color.RGBA{}
}
return color.RGBA{
R: uint8(uint32(col.R) * uint32(col.A) / 0xFF),
G: uint8(uint32(col.G) * uint32(col.A) / 0xFF),
B: uint8(uint32(col.B) * uint32(col.A) / 0xFF),
A: col.A,
}
}
// RGBAToNRGBA converts from premultiplied sRGB color to non-premultiplied sRGB color.
func RGBAToNRGBA(col color.RGBA) color.NRGBA {
if col.A == 0xFF {
return color.NRGBA(col)
}
linear := RGBA{
R: sRGBToLinear(float32(col.R) / 0xff),
G: sRGBToLinear(float32(col.G) / 0xff),
B: sRGBToLinear(float32(col.B) / 0xff),
A: float32(col.A) / 0xff,
}
return linear.SRGB()
}
// linearTosRGB transforms color value from linear to sRGB.
func linearTosRGB(c float32) float32 {
// Formula from EXT_sRGB.
switch {
case c <= 0:
return 0
case 0 < c && c < 0.0031308:
return 12.92 * c
case 0.0031308 <= c && c < 1:
return 1.055*float32(math.Pow(float64(c), 0.41666)) - 0.055
}
return 1
}
// sRGBToLinear transforms color value from sRGB to linear.
func sRGBToLinear(c float32) float32 {
// Formula from EXT_sRGB.
if c <= 0.04045 {
return c / 12.92
} else {
return float32(math.Pow(float64((c+0.055)/1.055), 2.4))
}
}
// MulAlpha applies the alpha to the color.
func MulAlpha(c color.NRGBA, alpha uint8) color.NRGBA {
c.A = uint8(uint32(c.A) * uint32(alpha) / 0xFF)
return c
}
// Disabled blends color towards the luminance and multiplies alpha.
// Blending towards luminance will desaturate the color.
// Multiplying alpha blends the color together more with the background.
func Disabled(c color.NRGBA) (d color.NRGBA) {
const r = 80 // blend ratio
lum := approxLuminance(c)
return color.NRGBA{
R: byte((int(c.R)*r + int(lum)*(256-r)) / 256),
G: byte((int(c.G)*r + int(lum)*(256-r)) / 256),
B: byte((int(c.B)*r + int(lum)*(256-r)) / 256),
A: byte(int(c.A) * (128 + 32) / 256),
}
}
// Hovered blends color towards a brighter color.
func Hovered(c color.NRGBA) (d color.NRGBA) {
const r = 0x20 // lighten ratio
return color.NRGBA{
R: byte(255 - int(255-c.R)*(255-r)/256),
G: byte(255 - int(255-c.G)*(255-r)/256),
B: byte(255 - int(255-c.B)*(255-r)/256),
A: c.A,
}
}
// approxLuminance is a fast approximate version of RGBA.Luminance.
func approxLuminance(c color.NRGBA) byte {
const (
r = 13933 // 0.2126 * 256 * 256
g = 46871 // 0.7152 * 256 * 256
b = 4732 // 0.0722 * 256 * 256
t = r + g + b
)
return byte((r*int(c.R) + g*int(c.G) + b*int(c.B)) / t)
}