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83
progressbar.go
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83
progressbar.go
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package gel
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import (
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"image"
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"image/color"
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l "github.com/p9c/p9/pkg/gel/gio/layout"
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"github.com/p9c/p9/pkg/gel/gio/op/clip"
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"github.com/p9c/p9/pkg/gel/gio/op/paint"
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"github.com/p9c/p9/pkg/gel/gio/unit"
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"github.com/p9c/p9/pkg/gel/f32color"
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)
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type ProgressBar struct {
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*Window
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color color.NRGBA
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progress int
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}
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// ProgressBar renders a horizontal bar with an indication of completion of a process
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func (w *Window) ProgressBar() *ProgressBar {
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return &ProgressBar{
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Window: w,
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progress: 0,
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color: w.Colors.GetNRGBAFromName("Primary"),
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}
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}
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// SetProgress sets the progress of the progress bar
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func (p *ProgressBar) SetProgress(progress int) *ProgressBar {
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p.progress = progress
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return p
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}
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// Color sets the color to render the bar in
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func (p *ProgressBar) Color(c string) *ProgressBar {
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p.color = p.Theme.Colors.GetNRGBAFromName(c)
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return p
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}
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// Fn renders the progress bar as it is currently configured
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func (p *ProgressBar) Fn(gtx l.Context) l.Dimensions {
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shader := func(width float32, col color.NRGBA) l.Dimensions {
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maxHeight := unit.Dp(4)
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rr := gtx.Dp(unit.Dp(2))
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d := image.Point{X: int(width), Y: gtx.Dp(maxHeight)}
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defer clip.UniformRRect(image.Rectangle{Max: image.Pt(int(width), gtx.Dp(maxHeight))}, rr).Push(gtx.Ops).Pop()
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paint.ColorOp{Color: col}.Add(gtx.Ops)
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paint.PaintOp{}.Add(gtx.Ops)
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return l.Dimensions{Size: d}
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}
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progress := p.progress
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if progress > 100 {
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progress = 100
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} else if progress < 0 {
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progress = 0
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}
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progressBarWidth := float32(gtx.Constraints.Max.X)
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return l.Stack{Alignment: l.W}.Layout(gtx,
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l.Stacked(func(gtx l.Context) l.Dimensions {
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// Use a transparent equivalent of progress color.
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bgCol := f32color.MulAlpha(p.color, 150)
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return shader(progressBarWidth, bgCol)
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}),
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l.Stacked(func(gtx l.Context) l.Dimensions {
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fillWidth := (progressBarWidth / 100) * float32(progress)
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fillColor := p.color
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if !gtx.Source.Enabled() {
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fillColor = f32color.MulAlpha(fillColor, 200)
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}
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return shader(fillWidth, fillColor)
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}),
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)
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}
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