Files
p9/cmd/wallet/loader.go
Loki Verloren 0e2bba237a initial commit
2021-05-03 10:43:10 +02:00

269 lines
7.6 KiB
Go

package wallet
import (
"errors"
"os"
"path/filepath"
"sync"
"time"
"github.com/p9c/p9/pkg/qu"
"github.com/p9c/p9/pkg/chaincfg"
"github.com/p9c/p9/pkg/util/prompt"
"github.com/p9c/p9/pkg/waddrmgr"
"github.com/p9c/p9/pkg/walletdb"
"github.com/p9c/p9/pod/config"
)
// Loader implements the creating of new and opening of existing wallets, while providing a callback system for other
// subsystems to handle the loading of a wallet. This is primarily intended for use by the RPC servers, to enable
// methods and services which require the wallet when the wallet is loaded by another subsystem.
//
// Loader is safe for concurrent access.
type Loader struct {
Callbacks []func(*Wallet)
ChainParams *chaincfg.Params
DDDirPath string
RecoveryWindow uint32
Wallet *Wallet
Loaded bool
DB walletdb.DB
Mutex sync.Mutex
}
const ()
var (
// ErrExists describes the error condition of attempting to create a new wallet when one exists already.
ErrExists = errors.New("wallet already exists")
// ErrLoaded describes the error condition of attempting to load or create a wallet when the loader has already done
// so.
ErrLoaded = errors.New("wallet already loaded")
// ErrNotLoaded describes the error condition of attempting to close a loaded wallet when a wallet has not been
// loaded.
ErrNotLoaded = errors.New("wallet is not loaded")
errNoConsole = errors.New("db upgrade requires console access for additional input")
)
// CreateNewWallet creates a new wallet using the provided public and private passphrases. The seed is optional. If
// non-nil, addresses are derived from this seed. If nil, a secure random seed is generated.
func (ld *Loader) CreateNewWallet(
pubPassphrase, privPassphrase, seed []byte,
bday time.Time,
noStart bool,
podConfig *config.Config,
quit qu.C,
) (w *Wallet, e error) {
ld.Mutex.Lock()
defer ld.Mutex.Unlock()
if ld.Loaded {
return nil, ErrLoaded
}
// dbPath := filepath.Join(ld.DDDirPath, WalletDbName)
var exists bool
if exists, e = fileExists(ld.DDDirPath); E.Chk(e) {
return nil, e
}
if exists {
return nil, errors.New("Wallet ERROR: " + ld.DDDirPath + " already exists")
}
// Create the wallet database backed by bolt db.
p := filepath.Dir(ld.DDDirPath)
if e = os.MkdirAll(p, 0700); E.Chk(e) {
return nil, e
}
var db walletdb.DB
if db, e = walletdb.Create("bdb", ld.DDDirPath); E.Chk(e) {
return nil, e
}
// Initialize the newly created database for the wallet before opening.
if e = Create(db, pubPassphrase, privPassphrase, seed, ld.ChainParams,
bday); E.Chk(e) {
return nil, e
}
// Open the newly-created wallet.
if w, e = Open(db, pubPassphrase, nil, ld.ChainParams, ld.RecoveryWindow,
podConfig, quit); E.Chk(e) {
return nil, e
}
if !noStart {
w.Start()
ld.onLoaded(db)
} else {
if e = w.db.Close(); E.Chk(e) {
}
}
return w, nil
}
// LoadedWallet returns the loaded wallet, if any, and a bool for whether the wallet has been loaded or not. If true,
// the wallet pointer should be safe to dereference.
func (ld *Loader) LoadedWallet() (*Wallet, bool) {
ld.Mutex.Lock()
w := ld.Wallet
ld.Mutex.Unlock()
return w, w != nil
}
// OpenExistingWallet opens the wallet from the loader's wallet database path and the public passphrase. If the loader
// is being called by a context where standard input prompts may be used during wallet upgrades, setting
// canConsolePrompt will enables these prompts.
func (ld *Loader) OpenExistingWallet(
pubPassphrase []byte,
canConsolePrompt bool,
podConfig *config.Config,
quit qu.C,
) (w *Wallet, e error) {
defer ld.Mutex.Unlock()
ld.Mutex.Lock()
I.Ln("opening existing wallet", ld.DDDirPath)
if ld.Loaded {
I.Ln("already loaded wallet")
return nil, ErrLoaded
}
// Ensure that the network directory exists.
if e = checkCreateDir(filepath.Dir(ld.DDDirPath)); E.Chk(e) {
E.Ln("cannot create directory", ld.DDDirPath)
return nil, e
}
D.Ln("directory exists")
// Open the database using the boltdb backend.
dbPath := ld.DDDirPath
I.Ln("opening database", dbPath)
var db walletdb.DB
if db, e = walletdb.Open("bdb", dbPath); E.Chk(e) {
E.Ln("failed to open database '", ld.DDDirPath)
return nil, e
}
I.Ln("opened wallet database")
var cbs *waddrmgr.OpenCallbacks
if canConsolePrompt {
cbs = &waddrmgr.OpenCallbacks{
ObtainSeed: prompt.ProvideSeed,
ObtainPrivatePass: prompt.ProvidePrivPassphrase,
}
} else {
cbs = &waddrmgr.OpenCallbacks{
ObtainSeed: noConsole,
ObtainPrivatePass: noConsole,
}
}
D.Ln("opening wallet '" + string(pubPassphrase) + "'")
if w, e = Open(
db,
pubPassphrase,
cbs,
ld.ChainParams,
ld.RecoveryWindow,
podConfig,
quit,
); E.Chk(e) {
E.Ln("failed to open wallet", e)
// If opening the wallet fails (e.g. because of wrong passphrase), we must close the backing database to allow
// future calls to walletdb.Open().
if e = db.Close(); E.Chk(e) {
W.Ln("error closing database:", e)
}
return nil, e
}
ld.Wallet = w
D.Ln("starting wallet", w != nil)
w.Start()
D.Ln("waiting for load", db != nil)
ld.onLoaded(db)
D.Ln("wallet opened successfully", w != nil)
return w, nil
}
// RunAfterLoad adds a function to be executed when the loader creates or opens a wallet. Functions are executed in a
// single goroutine in the order they are added.
func (ld *Loader) RunAfterLoad(fn func(*Wallet)) {
ld.Mutex.Lock()
if ld.Loaded {
// w := ld.Wallet
ld.Mutex.Unlock()
fn(ld.Wallet)
} else {
ld.Callbacks = append(ld.Callbacks, fn)
ld.Mutex.Unlock()
}
}
// UnloadWallet stops the loaded wallet, if any, and closes the wallet database. This returns ErrNotLoaded if the wallet
// has not been loaded with CreateNewWallet or LoadExistingWallet. The Loader may be reused if this function returns
// without error.
func (ld *Loader) UnloadWallet() (e error) {
F.Ln("unloading wallet")
defer ld.Mutex.Unlock()
ld.Mutex.Lock()
if ld.Wallet == nil {
D.Ln("wallet not loaded")
return ErrNotLoaded
}
F.Ln("wallet stopping")
ld.Wallet.Stop()
F.Ln("waiting for wallet shutdown")
ld.Wallet.WaitForShutdown()
if ld.DB == nil {
D.Ln("there was no database")
return ErrNotLoaded
}
F.Ln("wallet stopped")
e = ld.DB.Close()
if e != nil {
D.Ln("error closing database", e)
return e
}
F.Ln("database closed")
ld.Loaded = false
ld.DB = nil
return nil
}
// WalletExists returns whether a file exists at the loader's database path. This may return an error for unexpected I/O
// failures.
func (ld *Loader) WalletExists() (bool, error) {
return fileExists(ld.DDDirPath)
}
// onLoaded executes each added callback and prevents loader from loading any additional wallets. Requires mutex to be
// locked.
func (ld *Loader) onLoaded(db walletdb.DB) {
D.Ln("wallet loader callbacks running ", ld.Wallet != nil)
for i, fn := range ld.Callbacks {
D.Ln("running wallet loader callback", i)
fn(ld.Wallet)
}
D.Ln("wallet loader callbacks finished")
ld.Loaded = true
ld.DB = db
ld.Callbacks = nil // not needed anymore
}
// NewLoader constructs a Loader with an optional recovery window. If the recovery window is non-zero, the wallet will
// attempt to recovery addresses starting from the last SyncedTo height.
func NewLoader(
chainParams *chaincfg.Params, dbDirPath string, recoveryWindow uint32,
) *Loader {
l := &Loader{
ChainParams: chainParams,
DDDirPath: dbDirPath,
RecoveryWindow: recoveryWindow,
}
return l
}
func fileExists(filePath string) (bool, error) {
_, e := os.Stat(filePath)
if e != nil {
if os.IsNotExist(e) {
return false, nil
}
return false, e
}
return true, nil
}
func noConsole() ([]byte, error) {
return nil, errNoConsole
}