- Introduced a new skill for Golang, providing comprehensive guidance on writing, debugging, and best practices for Go programming. - Added reference materials including effective Go guidelines, common patterns, and a quick reference cheat sheet to support users in Go development. - Created a skill creator guide to assist in developing new skills with structured templates and resource management. - Implemented scripts for skill initialization and packaging to streamline the skill creation process.
69 lines
1.4 KiB
Go
69 lines
1.4 KiB
Go
package publish
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import (
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"time"
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"github.com/gorilla/websocket"
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"next.orly.dev/pkg/encoders/event"
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"next.orly.dev/pkg/interfaces/publisher"
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"next.orly.dev/pkg/interfaces/typer"
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)
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// WriteRequest represents a write operation to be performed by the write worker
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type WriteRequest struct {
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Data []byte
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MsgType int
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IsControl bool
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Deadline time.Time
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IsPing bool // Special marker for ping messages
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}
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// WriteChanSetter defines the interface for setting write channels
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type WriteChanSetter interface {
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SetWriteChan(*websocket.Conn, chan WriteRequest)
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GetWriteChan(*websocket.Conn) (chan WriteRequest, bool)
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}
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// S is the control structure for the subscription management scheme.
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type S struct {
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publisher.Publishers
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}
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// New creates a new publish.S.
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func New(p ...publisher.I) (s *S) {
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s = &S{Publishers: p}
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return
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}
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var _ publisher.I = &S{}
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func (s *S) Type() string { return "publish" }
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func (s *S) Deliver(ev *event.E) {
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for _, p := range s.Publishers {
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p.Deliver(ev)
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}
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}
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func (s *S) Receive(msg typer.T) {
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t := msg.Type()
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for _, p := range s.Publishers {
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if p.Type() == t {
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p.Receive(msg)
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return
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}
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}
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}
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// GetSocketPublisher returns the socketapi publisher instance
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func (s *S) GetSocketPublisher() WriteChanSetter {
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for _, p := range s.Publishers {
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if p.Type() == "socketapi" {
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if socketPub, ok := p.(WriteChanSetter); ok {
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return socketPub
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}
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}
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}
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return nil
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}
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