Add Golang skill and reference materials

- Introduced a new skill for Golang, providing comprehensive guidance on writing, debugging, and best practices for Go programming.
- Added reference materials including effective Go guidelines, common patterns, and a quick reference cheat sheet to support users in Go development.
- Created a skill creator guide to assist in developing new skills with structured templates and resource management.
- Implemented scripts for skill initialization and packaging to streamline the skill creation process.
This commit is contained in:
2025-11-04 12:36:36 +00:00
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---
name: golang
description: This skill should be used when writing, debugging, reviewing, or discussing Go (Golang) code. Provides comprehensive Go programming expertise including idiomatic patterns, standard library, concurrency, error handling, testing, and best practices based on official go.dev documentation.
---
# Go Programming Expert
## Purpose
This skill provides expert-level assistance with Go programming language development, covering language fundamentals, idiomatic patterns, concurrency, error handling, standard library usage, testing, and best practices.
## When to Use
Activate this skill when:
- Writing Go code
- Debugging Go programs
- Reviewing Go code for best practices
- Answering questions about Go language features
- Implementing Go-specific patterns (goroutines, channels, interfaces)
- Setting up Go projects and modules
- Writing Go tests
## Core Principles
When writing Go code, always follow these principles:
1. **Named Return Variables**: ALWAYS use named return variables and prefer naked returns for cleaner code
2. **Error Handling**: Use `lol.mleku.dev/log` and the `chk/errorf` for error checking and creating new errors
3. **Idiomatic Code**: Write clear, idiomatic Go code following Effective Go guidelines
4. **Simplicity**: Favor simplicity and clarity over cleverness
5. **Composition**: Prefer composition over inheritance
6. **Explicit**: Be explicit rather than implicit
## Key Go Concepts
### Functions with Named Returns
Always use named return values:
```go
func divide(a, b float64) (result float64, err error) {
if b == 0 {
err = errorf.New("division by zero")
return
}
result = a / b
return
}
```
### Error Handling
Use the specified error handling packages:
```go
import "lol.mleku.dev/log"
// Error checking with chk
if err := doSomething(); chk.E(err) {
return
}
// Creating errors with errorf
err := errorf.New("something went wrong")
err := errorf.Errorf("failed to process: %v", value)
```
### Interfaces and Composition
Go uses implicit interface implementation:
```go
type Reader interface {
Read(p []byte) (n int, err error)
}
// Any type with a Read method implements Reader
type File struct {
name string
}
func (f *File) Read(p []byte) (n int, err error) {
// Implementation
return
}
```
### Concurrency
Use goroutines and channels for concurrent programming:
```go
// Launch goroutine
go doWork()
// Channels
ch := make(chan int, 10)
ch <- 42
value := <-ch
// Select statement
select {
case msg := <-ch1:
// Handle
case <-time.After(time.Second):
// Timeout
}
// Sync primitives
var mu sync.Mutex
mu.Lock()
defer mu.Unlock()
```
### Testing
Use table-driven tests as the default pattern:
```go
func TestAdd(t *testing.T) {
tests := []struct {
name string
a, b int
expected int
}{
{"positive", 2, 3, 5},
{"negative", -1, -1, -2},
{"zero", 0, 5, 5},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
result := Add(tt.a, tt.b)
if result != tt.expected {
t.Errorf("got %d, want %d", result, tt.expected)
}
})
}
}
```
## Reference Materials
For detailed information, consult the reference files:
- **references/effective-go-summary.md** - Key points from Effective Go including formatting, naming, control structures, functions, data allocation, methods, interfaces, concurrency principles, and error handling philosophy
- **references/common-patterns.md** - Practical Go patterns including:
- Design patterns (Functional Options, Builder, Singleton, Factory, Strategy)
- Concurrency patterns (Worker Pool, Pipeline, Fan-Out/Fan-In, Timeout, Rate Limiting, Circuit Breaker)
- Error handling patterns (Error Wrapping, Sentinel Errors, Custom Error Types)
- Resource management patterns
- Testing patterns
- **references/quick-reference.md** - Quick syntax cheatsheet with common commands, format verbs, standard library snippets, and best practices checklist
## Best Practices Summary
1. **Naming Conventions**
- Use camelCase for variables and functions
- Use PascalCase for exported names
- Keep names short but descriptive
- Interface names often end in -er (Reader, Writer, Handler)
2. **Error Handling**
- Always check errors
- Use named return values
- Use lol.mleku.dev/log and chk/errorf
3. **Code Organization**
- One package per directory
- Use internal/ for non-exported packages
- Use cmd/ for applications
- Use pkg/ for reusable libraries
4. **Concurrency**
- Don't communicate by sharing memory; share memory by communicating
- Always close channels from sender
- Use defer for cleanup
5. **Documentation**
- Comment all exported names
- Start comments with the name being described
- Use godoc format
## Common Commands
```bash
go run main.go # Run program
go build # Compile
go test # Run tests
go test -v # Verbose tests
go test -cover # Test coverage
go test -race # Race detection
go fmt # Format code
go vet # Lint code
go mod tidy # Clean dependencies
go get package # Add dependency
```
## Official Resources
All guidance is based on official Go documentation:
- Go Website: https://go.dev
- Documentation: https://go.dev/doc/
- Effective Go: https://go.dev/doc/effective_go
- Language Specification: https://go.dev/ref/spec
- Standard Library: https://pkg.go.dev/std
- Go Tour: https://go.dev/tour/

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# Go Common Patterns and Idioms
## Design Patterns
### Functional Options Pattern
Used for configuring objects with many optional parameters:
```go
type Server struct {
host string
port int
timeout time.Duration
maxConn int
}
type Option func(*Server)
func WithHost(host string) Option {
return func(s *Server) {
s.host = host
}
}
func WithPort(port int) Option {
return func(s *Server) {
s.port = port
}
}
func WithTimeout(timeout time.Duration) Option {
return func(s *Server) {
s.timeout = timeout
}
}
func NewServer(opts ...Option) *Server {
// Set defaults
s := &Server{
host: "localhost",
port: 8080,
timeout: 30 * time.Second,
maxConn: 100,
}
// Apply options
for _, opt := range opts {
opt(s)
}
return s
}
// Usage
srv := NewServer(
WithHost("example.com"),
WithPort(443),
WithTimeout(60 * time.Second),
)
```
### Builder Pattern
For complex object construction:
```go
type HTTPRequest struct {
method string
url string
headers map[string]string
body []byte
}
type RequestBuilder struct {
request *HTTPRequest
}
func NewRequestBuilder() *RequestBuilder {
return &RequestBuilder{
request: &HTTPRequest{
headers: make(map[string]string),
},
}
}
func (b *RequestBuilder) Method(method string) *RequestBuilder {
b.request.method = method
return b
}
func (b *RequestBuilder) URL(url string) *RequestBuilder {
b.request.url = url
return b
}
func (b *RequestBuilder) Header(key, value string) *RequestBuilder {
b.request.headers[key] = value
return b
}
func (b *RequestBuilder) Body(body []byte) *RequestBuilder {
b.request.body = body
return b
}
func (b *RequestBuilder) Build() *HTTPRequest {
return b.request
}
// Usage
req := NewRequestBuilder().
Method("POST").
URL("https://api.example.com").
Header("Content-Type", "application/json").
Body([]byte(`{"key":"value"}`)).
Build()
```
### Singleton Pattern
Thread-safe singleton using sync.Once:
```go
type Database struct {
conn *sql.DB
}
var (
instance *Database
once sync.Once
)
func GetDatabase() *Database {
once.Do(func() {
conn, err := sql.Open("postgres", "connection-string")
if err != nil {
log.Fatal(err)
}
instance = &Database{conn: conn}
})
return instance
}
```
### Factory Pattern
```go
type Animal interface {
Speak() string
}
type Dog struct{}
func (d Dog) Speak() string { return "Woof!" }
type Cat struct{}
func (c Cat) Speak() string { return "Meow!" }
type AnimalFactory struct{}
func (f *AnimalFactory) CreateAnimal(animalType string) Animal {
switch animalType {
case "dog":
return &Dog{}
case "cat":
return &Cat{}
default:
return nil
}
}
```
### Strategy Pattern
```go
type PaymentStrategy interface {
Pay(amount float64) error
}
type CreditCard struct {
number string
}
func (c *CreditCard) Pay(amount float64) error {
fmt.Printf("Paying %.2f using credit card %s\n", amount, c.number)
return nil
}
type PayPal struct {
email string
}
func (p *PayPal) Pay(amount float64) error {
fmt.Printf("Paying %.2f using PayPal account %s\n", amount, p.email)
return nil
}
type PaymentContext struct {
strategy PaymentStrategy
}
func (pc *PaymentContext) SetStrategy(strategy PaymentStrategy) {
pc.strategy = strategy
}
func (pc *PaymentContext) ExecutePayment(amount float64) error {
return pc.strategy.Pay(amount)
}
```
## Concurrency Patterns
### Worker Pool
```go
func worker(id int, jobs <-chan Job, results chan<- Result) {
for job := range jobs {
result := processJob(job)
results <- result
}
}
func WorkerPool(numWorkers int, jobs []Job) []Result {
jobsChan := make(chan Job, len(jobs))
results := make(chan Result, len(jobs))
// Start workers
for w := 1; w <= numWorkers; w++ {
go worker(w, jobsChan, results)
}
// Send jobs
for _, job := range jobs {
jobsChan <- job
}
close(jobsChan)
// Collect results
var output []Result
for range jobs {
output = append(output, <-results)
}
return output
}
```
### Pipeline Pattern
```go
func generator(nums ...int) <-chan int {
out := make(chan int)
go func() {
for _, n := range nums {
out <- n
}
close(out)
}()
return out
}
func square(in <-chan int) <-chan int {
out := make(chan int)
go func() {
for n := range in {
out <- n * n
}
close(out)
}()
return out
}
func main() {
// Create pipeline
c := generator(2, 3, 4)
out := square(c)
// Consume output
for result := range out {
fmt.Println(result)
}
}
```
### Fan-Out, Fan-In
```go
func fanOut(in <-chan int, n int) []<-chan int {
channels := make([]<-chan int, n)
for i := 0; i < n; i++ {
channels[i] = worker(in)
}
return channels
}
func worker(in <-chan int) <-chan int {
out := make(chan int)
go func() {
for n := range in {
out <- expensiveOperation(n)
}
close(out)
}()
return out
}
func fanIn(channels ...<-chan int) <-chan int {
out := make(chan int)
var wg sync.WaitGroup
wg.Add(len(channels))
for _, c := range channels {
go func(ch <-chan int) {
defer wg.Done()
for n := range ch {
out <- n
}
}(c)
}
go func() {
wg.Wait()
close(out)
}()
return out
}
```
### Timeout Pattern
```go
func DoWithTimeout(timeout time.Duration) (result string, err error) {
done := make(chan struct{})
go func() {
result = expensiveOperation()
close(done)
}()
select {
case <-done:
return result, nil
case <-time.After(timeout):
return "", fmt.Errorf("operation timed out after %v", timeout)
}
}
```
### Graceful Shutdown
```go
func main() {
server := &http.Server{Addr: ":8080"}
// Start server in goroutine
go func() {
if err := server.ListenAndServe(); err != nil && err != http.ErrServerClosed {
log.Fatalf("listen: %s\n", err)
}
}()
// Wait for interrupt signal
quit := make(chan os.Signal, 1)
signal.Notify(quit, syscall.SIGINT, syscall.SIGTERM)
<-quit
log.Println("Shutting down server...")
// Graceful shutdown with timeout
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
if err := server.Shutdown(ctx); err != nil {
log.Fatal("Server forced to shutdown:", err)
}
log.Println("Server exiting")
}
```
### Rate Limiting
```go
func rateLimiter(rate time.Duration) <-chan time.Time {
return time.Tick(rate)
}
func main() {
limiter := rateLimiter(200 * time.Millisecond)
for req := range requests {
<-limiter // Wait for rate limiter
go handleRequest(req)
}
}
```
### Circuit Breaker
```go
type CircuitBreaker struct {
maxFailures int
timeout time.Duration
failures int
lastFail time.Time
state string
mu sync.Mutex
}
func (cb *CircuitBreaker) Call(fn func() error) error {
cb.mu.Lock()
defer cb.mu.Unlock()
if cb.state == "open" {
if time.Since(cb.lastFail) > cb.timeout {
cb.state = "half-open"
} else {
return fmt.Errorf("circuit breaker is open")
}
}
err := fn()
if err != nil {
cb.failures++
cb.lastFail = time.Now()
if cb.failures >= cb.maxFailures {
cb.state = "open"
}
return err
}
cb.failures = 0
cb.state = "closed"
return nil
}
```
## Error Handling Patterns
### Error Wrapping
```go
func processFile(filename string) (err error) {
data, err := readFile(filename)
if err != nil {
return fmt.Errorf("failed to process file %s: %w", filename, err)
}
if err := validate(data); err != nil {
return fmt.Errorf("validation failed for %s: %w", filename, err)
}
return nil
}
```
### Sentinel Errors
```go
var (
ErrNotFound = errors.New("not found")
ErrUnauthorized = errors.New("unauthorized")
ErrInvalidInput = errors.New("invalid input")
)
func FindUser(id int) (*User, error) {
user, exists := users[id]
if !exists {
return nil, ErrNotFound
}
return user, nil
}
// Check error
user, err := FindUser(123)
if errors.Is(err, ErrNotFound) {
// Handle not found
}
```
### Custom Error Types
```go
type ValidationError struct {
Field string
Value interface{}
Err error
}
func (e *ValidationError) Error() string {
return fmt.Sprintf("validation failed for field %s with value %v: %v",
e.Field, e.Value, e.Err)
}
func (e *ValidationError) Unwrap() error {
return e.Err
}
// Usage
var validErr *ValidationError
if errors.As(err, &validErr) {
fmt.Printf("Field: %s\n", validErr.Field)
}
```
## Resource Management Patterns
### Defer for Cleanup
```go
func processFile(filename string) error {
file, err := os.Open(filename)
if err != nil {
return err
}
defer file.Close()
// Process file
return nil
}
```
### Context for Cancellation
```go
func fetchData(ctx context.Context, url string) ([]byte, error) {
req, err := http.NewRequestWithContext(ctx, "GET", url, nil)
if err != nil {
return nil, err
}
resp, err := http.DefaultClient.Do(req)
if err != nil {
return nil, err
}
defer resp.Body.Close()
return io.ReadAll(resp.Body)
}
```
### Sync.Pool for Object Reuse
```go
var bufferPool = sync.Pool{
New: func() interface{} {
return new(bytes.Buffer)
},
}
func process() {
buf := bufferPool.Get().(*bytes.Buffer)
defer bufferPool.Put(buf)
buf.Reset()
// Use buffer
}
```
## Testing Patterns
### Table-Driven Tests
```go
func TestAdd(t *testing.T) {
tests := []struct {
name string
a, b int
expected int
}{
{"positive numbers", 2, 3, 5},
{"negative numbers", -1, -1, -2},
{"mixed signs", -5, 10, 5},
{"zeros", 0, 0, 0},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
result := Add(tt.a, tt.b)
if result != tt.expected {
t.Errorf("Add(%d, %d) = %d; want %d",
tt.a, tt.b, result, tt.expected)
}
})
}
}
```
### Mock Interfaces
```go
type Database interface {
Get(key string) (string, error)
Set(key, value string) error
}
type MockDB struct {
data map[string]string
}
func (m *MockDB) Get(key string) (string, error) {
val, ok := m.data[key]
if !ok {
return "", errors.New("not found")
}
return val, nil
}
func (m *MockDB) Set(key, value string) error {
m.data[key] = value
return nil
}
func TestUserService(t *testing.T) {
mockDB := &MockDB{data: make(map[string]string)}
service := NewUserService(mockDB)
// Test service
}
```
### Test Fixtures
```go
func setupTestDB(t *testing.T) (*sql.DB, func()) {
db, err := sql.Open("sqlite3", ":memory:")
if err != nil {
t.Fatal(err)
}
// Setup schema
_, err = db.Exec(schema)
if err != nil {
t.Fatal(err)
}
cleanup := func() {
db.Close()
}
return db, cleanup
}
func TestDatabase(t *testing.T) {
db, cleanup := setupTestDB(t)
defer cleanup()
// Run tests
}
```

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# Effective Go - Key Points Summary
Source: https://go.dev/doc/effective_go
## Formatting
- Use `gofmt` to automatically format your code
- Indentation: use tabs
- Line length: no strict limit, but keep reasonable
- Parentheses: Go uses fewer parentheses than C/Java
## Commentary
- Every package should have a package comment
- Every exported name should have a doc comment
- Comments should be complete sentences
- Start comments with the name of the element being described
Example:
```go
// Package regexp implements regular expression search.
package regexp
// Compile parses a regular expression and returns, if successful,
// a Regexp object that can be used to match against text.
func Compile(str string) (*Regexp, error) {
```
## Names
### Package Names
- Short, concise, evocative
- Lowercase, single-word
- No underscores or mixedCaps
- Avoid stuttering (e.g., `bytes.Buffer` not `bytes.ByteBuffer`)
### Getters/Setters
- Getter: `Owner()` not `GetOwner()`
- Setter: `SetOwner()`
### Interface Names
- One-method interfaces use method name + -er suffix
- Examples: `Reader`, `Writer`, `Formatter`, `CloseNotifier`
### MixedCaps
- Use `MixedCaps` or `mixedCaps` rather than underscores
## Semicolons
- Lexer automatically inserts semicolons
- Never put opening brace on its own line
## Control Structures
### If
```go
if err := file.Chmod(0664); err != nil {
log.Print(err)
return err
}
```
### Redeclaration
```go
f, err := os.Open(name)
// err is declared here
d, err := f.Stat()
// err is redeclared here (same scope)
```
### For
```go
// Like a C for
for init; condition; post { }
// Like a C while
for condition { }
// Like a C for(;;)
for { }
// Range over array/slice/map/channel
for key, value := range oldMap {
newMap[key] = value
}
// If you only need the key
for key := range m {
// ...
}
// If you only need the value
for _, value := range array {
// ...
}
```
### Switch
- No automatic fall through
- Cases can be expressions
- Can switch on no value (acts like if-else chain)
```go
switch {
case '0' <= c && c <= '9':
return c - '0'
case 'a' <= c && c <= 'f':
return c - 'a' + 10
case 'A' <= c && c <= 'F':
return c - 'A' + 10
}
```
### Type Switch
```go
switch t := value.(type) {
case int:
fmt.Printf("int: %d\n", t)
case string:
fmt.Printf("string: %s\n", t)
default:
fmt.Printf("unexpected type %T\n", t)
}
```
## Functions
### Multiple Return Values
```go
func (file *File) Write(b []byte) (n int, err error) {
// ...
}
```
### Named Result Parameters
- Named results are initialized to zero values
- Can be used for documentation
- Enable naked returns
```go
func ReadFull(r Reader, buf []byte) (n int, err error) {
for len(buf) > 0 && err == nil {
var nr int
nr, err = r.Read(buf)
n += nr
buf = buf[nr:]
}
return
}
```
### Defer
- Schedules function call to run after surrounding function returns
- LIFO order
- Arguments evaluated when defer executes
```go
func trace(s string) string {
fmt.Println("entering:", s)
return s
}
func un(s string) {
fmt.Println("leaving:", s)
}
func a() {
defer un(trace("a"))
fmt.Println("in a")
}
```
## Data
### Allocation with new
- `new(T)` allocates zeroed storage for new item of type T
- Returns `*T`
- Returns memory address of newly allocated zero value
```go
p := new(int) // p is *int, points to zeroed int
```
### Constructors and Composite Literals
```go
func NewFile(fd int, name string) *File {
if fd < 0 {
return nil
}
return &File{fd: fd, name: name}
}
```
### Allocation with make
- `make(T, args)` creates slices, maps, and channels only
- Returns initialized (not zeroed) value of type T (not *T)
```go
make([]int, 10, 100) // slice: len=10, cap=100
make(map[string]int) // map
make(chan int, 10) // buffered channel
```
### Arrays
- Arrays are values, not pointers
- Passing array to function copies the entire array
- Array size is part of its type
### Slices
- Hold references to underlying array
- Can grow dynamically with `append`
- Passing slice passes reference
### Maps
- Hold references to underlying data structure
- Passing map passes reference
- Zero value is `nil`
### Printing
- `%v` - default format
- `%+v` - struct with field names
- `%#v` - Go syntax representation
- `%T` - type
- `%q` - quoted string
## Initialization
### Constants
- Created at compile time
- Can only be numbers, characters, strings, or booleans
### init Function
- Each source file can have `init()` function
- Called after package-level variables initialized
- Used for setup that can't be expressed as declarations
```go
func init() {
// initialization code
}
```
## Methods
### Pointers vs. Values
- Value methods can be invoked on pointers and values
- Pointer methods can only be invoked on pointers
Rule: Value methods can be called on both values and pointers, but pointer methods should only be called on pointers (though Go allows calling on addressable values).
```go
type ByteSlice []byte
func (slice ByteSlice) Append(data []byte) []byte {
// ...
}
func (p *ByteSlice) Append(data []byte) {
slice := *p
// ...
*p = slice
}
```
## Interfaces and Other Types
### Interfaces
- A type implements an interface by implementing its methods
- No explicit declaration of intent
### Type Assertions
```go
value, ok := str.(string)
```
### Type Switches
```go
switch v := value.(type) {
case string:
// v is string
case int:
// v is int
}
```
### Generality
- If a type exists only to implement an interface and will never have exported methods beyond that interface, there's no need to export the type itself
## The Blank Identifier
### Unused Imports and Variables
```go
import _ "net/http/pprof" // Import for side effects
```
### Interface Checks
```go
var _ json.Marshaler = (*RawMessage)(nil)
```
## Embedding
### Composition, not Inheritance
```go
type ReadWriter struct {
*Reader // *bufio.Reader
*Writer // *bufio.Writer
}
```
## Concurrency
### Share by Communicating
- Don't communicate by sharing memory; share memory by communicating
- Use channels to pass ownership
### Goroutines
- Cheap: small initial stack
- Multiplexed onto OS threads
- Prefix function call with `go` keyword
### Channels
- Allocate with `make`
- Unbuffered: synchronous
- Buffered: asynchronous up to buffer size
```go
ci := make(chan int) // unbuffered
cj := make(chan int, 0) // unbuffered
cs := make(chan *os.File, 100) // buffered
```
### Channels of Channels
```go
type Request struct {
args []int
f func([]int) int
resultChan chan int
}
```
### Parallelization
```go
const numCPU = runtime.NumCPU()
runtime.GOMAXPROCS(numCPU)
```
## Errors
### Error Type
```go
type error interface {
Error() string
}
```
### Custom Errors
```go
type PathError struct {
Op string
Path string
Err error
}
func (e *PathError) Error() string {
return e.Op + " " + e.Path + ": " + e.Err.Error()
}
```
### Panic
- Use for unrecoverable errors
- Generally avoid in library code
### Recover
- Called inside deferred function
- Stops panic sequence
- Returns value passed to panic
```go
func server(workChan <-chan *Work) {
for work := range workChan {
go safelyDo(work)
}
}
func safelyDo(work *Work) {
defer func() {
if err := recover(); err != nil {
log.Println("work failed:", err)
}
}()
do(work)
}
```
## A Web Server Example
```go
package main
import (
"fmt"
"log"
"net/http"
)
type Counter struct {
n int
}
func (ctr *Counter) ServeHTTP(w http.ResponseWriter, req *http.Request) {
ctr.n++
fmt.Fprintf(w, "counter = %d\n", ctr.n)
}
func main() {
ctr := new(Counter)
http.Handle("/counter", ctr)
log.Fatal(http.ListenAndServe(":8080", nil))
}
```

View File

@@ -0,0 +1,528 @@
# Go Quick Reference Cheat Sheet
## Basic Syntax
### Hello World
```go
package main
import "fmt"
func main() {
fmt.Println("Hello, World!")
}
```
### Variables
```go
var name string = "John"
var age int = 30
var height = 5.9 // type inference
// Short declaration (inside functions only)
count := 42
```
### Constants
```go
const Pi = 3.14159
const (
Sunday = iota // 0
Monday // 1
Tuesday // 2
)
```
## Data Types
### Basic Types
```go
bool // true, false
string // "hello"
int int8 int16 int32 int64
uint uint8 uint16 uint32 uint64
byte // alias for uint8
rune // alias for int32 (Unicode)
float32 float64
complex64 complex128
```
### Composite Types
```go
// Array (fixed size)
var arr [5]int
// Slice (dynamic)
slice := []int{1, 2, 3}
slice = append(slice, 4)
// Map
m := make(map[string]int)
m["key"] = 42
// Struct
type Person struct {
Name string
Age int
}
p := Person{Name: "Alice", Age: 30}
// Pointer
ptr := &p
```
## Functions
```go
// Basic function
func add(a, b int) int {
return a + b
}
// Named returns (preferred)
func divide(a, b float64) (result float64, err error) {
if b == 0 {
err = errors.New("division by zero")
return
}
result = a / b
return
}
// Variadic
func sum(nums ...int) int {
total := 0
for _, n := range nums {
total += n
}
return total
}
// Multiple returns
func swap(a, b int) (int, int) {
return b, a
}
```
## Control Flow
### If/Else
```go
if x > 0 {
// positive
} else if x < 0 {
// negative
} else {
// zero
}
// With initialization
if err := doSomething(); err != nil {
return err
}
```
### For Loops
```go
// Traditional for
for i := 0; i < 10; i++ {
fmt.Println(i)
}
// While-style
for condition {
}
// Infinite
for {
}
// Range
for i, v := range slice {
fmt.Printf("%d: %v\n", i, v)
}
for key, value := range myMap {
fmt.Printf("%s: %v\n", key, value)
}
```
### Switch
```go
switch x {
case 1:
fmt.Println("one")
case 2, 3:
fmt.Println("two or three")
default:
fmt.Println("other")
}
// Type switch
switch v := i.(type) {
case int:
fmt.Printf("int: %d\n", v)
case string:
fmt.Printf("string: %s\n", v)
}
```
## Methods & Interfaces
### Methods
```go
type Rectangle struct {
Width, Height float64
}
// Value receiver
func (r Rectangle) Area() float64 {
return r.Width * r.Height
}
// Pointer receiver
func (r *Rectangle) Scale(factor float64) {
r.Width *= factor
r.Height *= factor
}
```
### Interfaces
```go
type Shape interface {
Area() float64
Perimeter() float64
}
// Empty interface (any type)
var x interface{} // or: var x any
```
## Concurrency
### Goroutines
```go
go doSomething()
go func() {
fmt.Println("In goroutine")
}()
```
### Channels
```go
// Create
ch := make(chan int) // unbuffered
ch := make(chan int, 10) // buffered
// Send & Receive
ch <- 42 // send
value := <-ch // receive
// Close
close(ch)
// Check if closed
value, ok := <-ch
```
### Select
```go
select {
case msg := <-ch1:
fmt.Println("ch1:", msg)
case msg := <-ch2:
fmt.Println("ch2:", msg)
case <-time.After(1 * time.Second):
fmt.Println("timeout")
default:
fmt.Println("no channel ready")
}
```
### Sync Package
```go
// Mutex
var mu sync.Mutex
mu.Lock()
defer mu.Unlock()
// RWMutex
var mu sync.RWMutex
mu.RLock()
defer mu.RUnlock()
// WaitGroup
var wg sync.WaitGroup
wg.Add(1)
go func() {
defer wg.Done()
// work
}()
wg.Wait()
```
## Error Handling
```go
// Create errors
err := errors.New("error message")
err := fmt.Errorf("failed: %w", originalErr)
// Check errors
if err != nil {
return err
}
// Custom error type
type MyError struct {
Msg string
}
func (e *MyError) Error() string {
return e.Msg
}
// Error checking (Go 1.13+)
if errors.Is(err, os.ErrNotExist) {
// handle
}
var pathErr *os.PathError
if errors.As(err, &pathErr) {
// handle
}
```
## Standard Library Snippets
### fmt - Formatting
```go
fmt.Print("text")
fmt.Println("text with newline")
fmt.Printf("Name: %s, Age: %d\n", name, age)
s := fmt.Sprintf("formatted %v", value)
```
### strings
```go
strings.Contains(s, substr)
strings.HasPrefix(s, prefix)
strings.Join([]string{"a", "b"}, ",")
strings.Split(s, ",")
strings.ToLower(s)
strings.TrimSpace(s)
```
### strconv
```go
i, _ := strconv.Atoi("42")
s := strconv.Itoa(42)
f, _ := strconv.ParseFloat("3.14", 64)
```
### io
```go
io.Copy(dst, src)
data, _ := io.ReadAll(r)
io.WriteString(w, "data")
```
### os
```go
file, _ := os.Open("file.txt")
defer file.Close()
os.Getenv("PATH")
os.Exit(1)
```
### net/http
```go
// Server
http.HandleFunc("/", handler)
http.ListenAndServe(":8080", nil)
// Client
resp, _ := http.Get("https://example.com")
defer resp.Body.Close()
```
### encoding/json
```go
// Encode
data, _ := json.Marshal(obj)
// Decode
json.Unmarshal(data, &obj)
```
### time
```go
now := time.Now()
time.Sleep(5 * time.Second)
t.Format("2006-01-02 15:04:05")
time.Parse("2006-01-02", "2024-01-01")
```
## Testing
### Basic Test
```go
// mycode_test.go
package mypackage
import "testing"
func TestAdd(t *testing.T) {
result := Add(2, 3)
if result != 5 {
t.Errorf("got %d, want 5", result)
}
}
```
### Table-Driven Test
```go
func TestAdd(t *testing.T) {
tests := []struct {
name string
a, b int
expected int
}{
{"positive", 2, 3, 5},
{"negative", -1, -1, -2},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
result := Add(tt.a, tt.b)
if result != tt.expected {
t.Errorf("got %d, want %d", result, tt.expected)
}
})
}
}
```
### Benchmark
```go
func BenchmarkAdd(b *testing.B) {
for i := 0; i < b.N; i++ {
Add(2, 3)
}
}
```
## Go Commands
```bash
# Run
go run main.go
# Build
go build
go build -o myapp
# Test
go test
go test -v
go test -cover
go test -race
# Format
go fmt ./...
gofmt -s -w .
# Lint
go vet ./...
# Modules
go mod init module-name
go mod tidy
go get package@version
go get -u ./...
# Install
go install
# Documentation
go doc package.Function
```
## Common Patterns
### Defer
```go
file, err := os.Open("file.txt")
if err != nil {
return err
}
defer file.Close()
```
### Error Wrapping
```go
if err != nil {
return fmt.Errorf("failed to process: %w", err)
}
```
### Context
```go
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
```
### Options Pattern
```go
type Option func(*Config)
func WithPort(port int) Option {
return func(c *Config) {
c.port = port
}
}
func New(opts ...Option) *Server {
cfg := &Config{port: 8080}
for _, opt := range opts {
opt(cfg)
}
return &Server{cfg: cfg}
}
```
## Format Verbs
```go
%v // default format
%+v // struct with field names
%#v // Go-syntax representation
%T // type
%t // bool
%d // decimal integer
%b // binary
%o // octal
%x // hex (lowercase)
%X // hex (uppercase)
%f // float
%e // scientific notation
%s // string
%q // quoted string
%p // pointer address
%w // error wrapping
```
## Best Practices
1. Use `gofmt` to format code
2. Always check errors
3. Use named return values
4. Prefer composition over inheritance
5. Use defer for cleanup
6. Keep functions small and focused
7. Write table-driven tests
8. Document exported names
9. Use interfaces for flexibility
10. Follow Effective Go guidelines

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@@ -0,0 +1,202 @@
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View File

@@ -0,0 +1,209 @@
---
name: skill-creator
description: Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.
license: Complete terms in LICENSE.txt
---
# Skill Creator
This skill provides guidance for creating effective skills.
## About Skills
Skills are modular, self-contained packages that extend Claude's capabilities by providing
specialized knowledge, workflows, and tools. Think of them as "onboarding guides" for specific
domains or tasks—they transform Claude from a general-purpose agent into a specialized agent
equipped with procedural knowledge that no model can fully possess.
### What Skills Provide
1. Specialized workflows - Multi-step procedures for specific domains
2. Tool integrations - Instructions for working with specific file formats or APIs
3. Domain expertise - Company-specific knowledge, schemas, business logic
4. Bundled resources - Scripts, references, and assets for complex and repetitive tasks
### Anatomy of a Skill
Every skill consists of a required SKILL.md file and optional bundled resources:
```
skill-name/
├── SKILL.md (required)
│ ├── YAML frontmatter metadata (required)
│ │ ├── name: (required)
│ │ └── description: (required)
│ └── Markdown instructions (required)
└── Bundled Resources (optional)
├── scripts/ - Executable code (Python/Bash/etc.)
├── references/ - Documentation intended to be loaded into context as needed
└── assets/ - Files used in output (templates, icons, fonts, etc.)
```
#### SKILL.md (required)
**Metadata Quality:** The `name` and `description` in YAML frontmatter determine when Claude will use the skill. Be specific about what the skill does and when to use it. Use the third-person (e.g. "This skill should be used when..." instead of "Use this skill when...").
#### Bundled Resources (optional)
##### Scripts (`scripts/`)
Executable code (Python/Bash/etc.) for tasks that require deterministic reliability or are repeatedly rewritten.
- **When to include**: When the same code is being rewritten repeatedly or deterministic reliability is needed
- **Example**: `scripts/rotate_pdf.py` for PDF rotation tasks
- **Benefits**: Token efficient, deterministic, may be executed without loading into context
- **Note**: Scripts may still need to be read by Claude for patching or environment-specific adjustments
##### References (`references/`)
Documentation and reference material intended to be loaded as needed into context to inform Claude's process and thinking.
- **When to include**: For documentation that Claude should reference while working
- **Examples**: `references/finance.md` for financial schemas, `references/mnda.md` for company NDA template, `references/policies.md` for company policies, `references/api_docs.md` for API specifications
- **Use cases**: Database schemas, API documentation, domain knowledge, company policies, detailed workflow guides
- **Benefits**: Keeps SKILL.md lean, loaded only when Claude determines it's needed
- **Best practice**: If files are large (>10k words), include grep search patterns in SKILL.md
- **Avoid duplication**: Information should live in either SKILL.md or references files, not both. Prefer references files for detailed information unless it's truly core to the skill—this keeps SKILL.md lean while making information discoverable without hogging the context window. Keep only essential procedural instructions and workflow guidance in SKILL.md; move detailed reference material, schemas, and examples to references files.
##### Assets (`assets/`)
Files not intended to be loaded into context, but rather used within the output Claude produces.
- **When to include**: When the skill needs files that will be used in the final output
- **Examples**: `assets/logo.png` for brand assets, `assets/slides.pptx` for PowerPoint templates, `assets/frontend-template/` for HTML/React boilerplate, `assets/font.ttf` for typography
- **Use cases**: Templates, images, icons, boilerplate code, fonts, sample documents that get copied or modified
- **Benefits**: Separates output resources from documentation, enables Claude to use files without loading them into context
### Progressive Disclosure Design Principle
Skills use a three-level loading system to manage context efficiently:
1. **Metadata (name + description)** - Always in context (~100 words)
2. **SKILL.md body** - When skill triggers (<5k words)
3. **Bundled resources** - As needed by Claude (Unlimited*)
*Unlimited because scripts can be executed without reading into context window.
## Skill Creation Process
To create a skill, follow the "Skill Creation Process" in order, skipping steps only if there is a clear reason why they are not applicable.
### Step 1: Understanding the Skill with Concrete Examples
Skip this step only when the skill's usage patterns are already clearly understood. It remains valuable even when working with an existing skill.
To create an effective skill, clearly understand concrete examples of how the skill will be used. This understanding can come from either direct user examples or generated examples that are validated with user feedback.
For example, when building an image-editor skill, relevant questions include:
- "What functionality should the image-editor skill support? Editing, rotating, anything else?"
- "Can you give some examples of how this skill would be used?"
- "I can imagine users asking for things like 'Remove the red-eye from this image' or 'Rotate this image'. Are there other ways you imagine this skill being used?"
- "What would a user say that should trigger this skill?"
To avoid overwhelming users, avoid asking too many questions in a single message. Start with the most important questions and follow up as needed for better effectiveness.
Conclude this step when there is a clear sense of the functionality the skill should support.
### Step 2: Planning the Reusable Skill Contents
To turn concrete examples into an effective skill, analyze each example by:
1. Considering how to execute on the example from scratch
2. Identifying what scripts, references, and assets would be helpful when executing these workflows repeatedly
Example: When building a `pdf-editor` skill to handle queries like "Help me rotate this PDF," the analysis shows:
1. Rotating a PDF requires re-writing the same code each time
2. A `scripts/rotate_pdf.py` script would be helpful to store in the skill
Example: When designing a `frontend-webapp-builder` skill for queries like "Build me a todo app" or "Build me a dashboard to track my steps," the analysis shows:
1. Writing a frontend webapp requires the same boilerplate HTML/React each time
2. An `assets/hello-world/` template containing the boilerplate HTML/React project files would be helpful to store in the skill
Example: When building a `big-query` skill to handle queries like "How many users have logged in today?" the analysis shows:
1. Querying BigQuery requires re-discovering the table schemas and relationships each time
2. A `references/schema.md` file documenting the table schemas would be helpful to store in the skill
To establish the skill's contents, analyze each concrete example to create a list of the reusable resources to include: scripts, references, and assets.
### Step 3: Initializing the Skill
At this point, it is time to actually create the skill.
Skip this step only if the skill being developed already exists, and iteration or packaging is needed. In this case, continue to the next step.
When creating a new skill from scratch, always run the `init_skill.py` script. The script conveniently generates a new template skill directory that automatically includes everything a skill requires, making the skill creation process much more efficient and reliable.
Usage:
```bash
scripts/init_skill.py <skill-name> --path <output-directory>
```
The script:
- Creates the skill directory at the specified path
- Generates a SKILL.md template with proper frontmatter and TODO placeholders
- Creates example resource directories: `scripts/`, `references/`, and `assets/`
- Adds example files in each directory that can be customized or deleted
After initialization, customize or remove the generated SKILL.md and example files as needed.
### Step 4: Edit the Skill
When editing the (newly-generated or existing) skill, remember that the skill is being created for another instance of Claude to use. Focus on including information that would be beneficial and non-obvious to Claude. Consider what procedural knowledge, domain-specific details, or reusable assets would help another Claude instance execute these tasks more effectively.
#### Start with Reusable Skill Contents
To begin implementation, start with the reusable resources identified above: `scripts/`, `references/`, and `assets/` files. Note that this step may require user input. For example, when implementing a `brand-guidelines` skill, the user may need to provide brand assets or templates to store in `assets/`, or documentation to store in `references/`.
Also, delete any example files and directories not needed for the skill. The initialization script creates example files in `scripts/`, `references/`, and `assets/` to demonstrate structure, but most skills won't need all of them.
#### Update SKILL.md
**Writing Style:** Write the entire skill using **imperative/infinitive form** (verb-first instructions), not second person. Use objective, instructional language (e.g., "To accomplish X, do Y" rather than "You should do X" or "If you need to do X"). This maintains consistency and clarity for AI consumption.
To complete SKILL.md, answer the following questions:
1. What is the purpose of the skill, in a few sentences?
2. When should the skill be used?
3. In practice, how should Claude use the skill? All reusable skill contents developed above should be referenced so that Claude knows how to use them.
### Step 5: Packaging a Skill
Once the skill is ready, it should be packaged into a distributable zip file that gets shared with the user. The packaging process automatically validates the skill first to ensure it meets all requirements:
```bash
scripts/package_skill.py <path/to/skill-folder>
```
Optional output directory specification:
```bash
scripts/package_skill.py <path/to/skill-folder> ./dist
```
The packaging script will:
1. **Validate** the skill automatically, checking:
- YAML frontmatter format and required fields
- Skill naming conventions and directory structure
- Description completeness and quality
- File organization and resource references
2. **Package** the skill if validation passes, creating a zip file named after the skill (e.g., `my-skill.zip`) that includes all files and maintains the proper directory structure for distribution.
If validation fails, the script will report the errors and exit without creating a package. Fix any validation errors and run the packaging command again.
### Step 6: Iterate
After testing the skill, users may request improvements. Often this happens right after using the skill, with fresh context of how the skill performed.
**Iteration workflow:**
1. Use the skill on real tasks
2. Notice struggles or inefficiencies
3. Identify how SKILL.md or bundled resources should be updated
4. Implement changes and test again

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#!/usr/bin/env python3
"""
Skill Initializer - Creates a new skill from template
Usage:
init_skill.py <skill-name> --path <path>
Examples:
init_skill.py my-new-skill --path skills/public
init_skill.py my-api-helper --path skills/private
init_skill.py custom-skill --path /custom/location
"""
import sys
from pathlib import Path
SKILL_TEMPLATE = """---
name: {skill_name}
description: [TODO: Complete and informative explanation of what the skill does and when to use it. Include WHEN to use this skill - specific scenarios, file types, or tasks that trigger it.]
---
# {skill_title}
## Overview
[TODO: 1-2 sentences explaining what this skill enables]
## Structuring This Skill
[TODO: Choose the structure that best fits this skill's purpose. Common patterns:
**1. Workflow-Based** (best for sequential processes)
- Works well when there are clear step-by-step procedures
- Example: DOCX skill with "Workflow Decision Tree""Reading""Creating""Editing"
- Structure: ## Overview → ## Workflow Decision Tree → ## Step 1 → ## Step 2...
**2. Task-Based** (best for tool collections)
- Works well when the skill offers different operations/capabilities
- Example: PDF skill with "Quick Start""Merge PDFs""Split PDFs""Extract Text"
- Structure: ## Overview → ## Quick Start → ## Task Category 1 → ## Task Category 2...
**3. Reference/Guidelines** (best for standards or specifications)
- Works well for brand guidelines, coding standards, or requirements
- Example: Brand styling with "Brand Guidelines""Colors""Typography""Features"
- Structure: ## Overview → ## Guidelines → ## Specifications → ## Usage...
**4. Capabilities-Based** (best for integrated systems)
- Works well when the skill provides multiple interrelated features
- Example: Product Management with "Core Capabilities" → numbered capability list
- Structure: ## Overview → ## Core Capabilities → ### 1. Feature → ### 2. Feature...
Patterns can be mixed and matched as needed. Most skills combine patterns (e.g., start with task-based, add workflow for complex operations).
Delete this entire "Structuring This Skill" section when done - it's just guidance.]
## [TODO: Replace with the first main section based on chosen structure]
[TODO: Add content here. See examples in existing skills:
- Code samples for technical skills
- Decision trees for complex workflows
- Concrete examples with realistic user requests
- References to scripts/templates/references as needed]
## Resources
This skill includes example resource directories that demonstrate how to organize different types of bundled resources:
### scripts/
Executable code (Python/Bash/etc.) that can be run directly to perform specific operations.
**Examples from other skills:**
- PDF skill: `fill_fillable_fields.py`, `extract_form_field_info.py` - utilities for PDF manipulation
- DOCX skill: `document.py`, `utilities.py` - Python modules for document processing
**Appropriate for:** Python scripts, shell scripts, or any executable code that performs automation, data processing, or specific operations.
**Note:** Scripts may be executed without loading into context, but can still be read by Claude for patching or environment adjustments.
### references/
Documentation and reference material intended to be loaded into context to inform Claude's process and thinking.
**Examples from other skills:**
- Product management: `communication.md`, `context_building.md` - detailed workflow guides
- BigQuery: API reference documentation and query examples
- Finance: Schema documentation, company policies
**Appropriate for:** In-depth documentation, API references, database schemas, comprehensive guides, or any detailed information that Claude should reference while working.
### assets/
Files not intended to be loaded into context, but rather used within the output Claude produces.
**Examples from other skills:**
- Brand styling: PowerPoint template files (.pptx), logo files
- Frontend builder: HTML/React boilerplate project directories
- Typography: Font files (.ttf, .woff2)
**Appropriate for:** Templates, boilerplate code, document templates, images, icons, fonts, or any files meant to be copied or used in the final output.
---
**Any unneeded directories can be deleted.** Not every skill requires all three types of resources.
"""
EXAMPLE_SCRIPT = '''#!/usr/bin/env python3
"""
Example helper script for {skill_name}
This is a placeholder script that can be executed directly.
Replace with actual implementation or delete if not needed.
Example real scripts from other skills:
- pdf/scripts/fill_fillable_fields.py - Fills PDF form fields
- pdf/scripts/convert_pdf_to_images.py - Converts PDF pages to images
"""
def main():
print("This is an example script for {skill_name}")
# TODO: Add actual script logic here
# This could be data processing, file conversion, API calls, etc.
if __name__ == "__main__":
main()
'''
EXAMPLE_REFERENCE = """# Reference Documentation for {skill_title}
This is a placeholder for detailed reference documentation.
Replace with actual reference content or delete if not needed.
Example real reference docs from other skills:
- product-management/references/communication.md - Comprehensive guide for status updates
- product-management/references/context_building.md - Deep-dive on gathering context
- bigquery/references/ - API references and query examples
## When Reference Docs Are Useful
Reference docs are ideal for:
- Comprehensive API documentation
- Detailed workflow guides
- Complex multi-step processes
- Information too lengthy for main SKILL.md
- Content that's only needed for specific use cases
## Structure Suggestions
### API Reference Example
- Overview
- Authentication
- Endpoints with examples
- Error codes
- Rate limits
### Workflow Guide Example
- Prerequisites
- Step-by-step instructions
- Common patterns
- Troubleshooting
- Best practices
"""
EXAMPLE_ASSET = """# Example Asset File
This placeholder represents where asset files would be stored.
Replace with actual asset files (templates, images, fonts, etc.) or delete if not needed.
Asset files are NOT intended to be loaded into context, but rather used within
the output Claude produces.
Example asset files from other skills:
- Brand guidelines: logo.png, slides_template.pptx
- Frontend builder: hello-world/ directory with HTML/React boilerplate
- Typography: custom-font.ttf, font-family.woff2
- Data: sample_data.csv, test_dataset.json
## Common Asset Types
- Templates: .pptx, .docx, boilerplate directories
- Images: .png, .jpg, .svg, .gif
- Fonts: .ttf, .otf, .woff, .woff2
- Boilerplate code: Project directories, starter files
- Icons: .ico, .svg
- Data files: .csv, .json, .xml, .yaml
Note: This is a text placeholder. Actual assets can be any file type.
"""
def title_case_skill_name(skill_name):
"""Convert hyphenated skill name to Title Case for display."""
return ' '.join(word.capitalize() for word in skill_name.split('-'))
def init_skill(skill_name, path):
"""
Initialize a new skill directory with template SKILL.md.
Args:
skill_name: Name of the skill
path: Path where the skill directory should be created
Returns:
Path to created skill directory, or None if error
"""
# Determine skill directory path
skill_dir = Path(path).resolve() / skill_name
# Check if directory already exists
if skill_dir.exists():
print(f"❌ Error: Skill directory already exists: {skill_dir}")
return None
# Create skill directory
try:
skill_dir.mkdir(parents=True, exist_ok=False)
print(f"✅ Created skill directory: {skill_dir}")
except Exception as e:
print(f"❌ Error creating directory: {e}")
return None
# Create SKILL.md from template
skill_title = title_case_skill_name(skill_name)
skill_content = SKILL_TEMPLATE.format(
skill_name=skill_name,
skill_title=skill_title
)
skill_md_path = skill_dir / 'SKILL.md'
try:
skill_md_path.write_text(skill_content)
print("✅ Created SKILL.md")
except Exception as e:
print(f"❌ Error creating SKILL.md: {e}")
return None
# Create resource directories with example files
try:
# Create scripts/ directory with example script
scripts_dir = skill_dir / 'scripts'
scripts_dir.mkdir(exist_ok=True)
example_script = scripts_dir / 'example.py'
example_script.write_text(EXAMPLE_SCRIPT.format(skill_name=skill_name))
example_script.chmod(0o755)
print("✅ Created scripts/example.py")
# Create references/ directory with example reference doc
references_dir = skill_dir / 'references'
references_dir.mkdir(exist_ok=True)
example_reference = references_dir / 'api_reference.md'
example_reference.write_text(EXAMPLE_REFERENCE.format(skill_title=skill_title))
print("✅ Created references/api_reference.md")
# Create assets/ directory with example asset placeholder
assets_dir = skill_dir / 'assets'
assets_dir.mkdir(exist_ok=True)
example_asset = assets_dir / 'example_asset.txt'
example_asset.write_text(EXAMPLE_ASSET)
print("✅ Created assets/example_asset.txt")
except Exception as e:
print(f"❌ Error creating resource directories: {e}")
return None
# Print next steps
print(f"\n✅ Skill '{skill_name}' initialized successfully at {skill_dir}")
print("\nNext steps:")
print("1. Edit SKILL.md to complete the TODO items and update the description")
print("2. Customize or delete the example files in scripts/, references/, and assets/")
print("3. Run the validator when ready to check the skill structure")
return skill_dir
def main():
if len(sys.argv) < 4 or sys.argv[2] != '--path':
print("Usage: init_skill.py <skill-name> --path <path>")
print("\nSkill name requirements:")
print(" - Hyphen-case identifier (e.g., 'data-analyzer')")
print(" - Lowercase letters, digits, and hyphens only")
print(" - Max 40 characters")
print(" - Must match directory name exactly")
print("\nExamples:")
print(" init_skill.py my-new-skill --path skills/public")
print(" init_skill.py my-api-helper --path skills/private")
print(" init_skill.py custom-skill --path /custom/location")
sys.exit(1)
skill_name = sys.argv[1]
path = sys.argv[3]
print(f"🚀 Initializing skill: {skill_name}")
print(f" Location: {path}")
print()
result = init_skill(skill_name, path)
if result:
sys.exit(0)
else:
sys.exit(1)
if __name__ == "__main__":
main()

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#!/usr/bin/env python3
"""
Skill Packager - Creates a distributable zip file of a skill folder
Usage:
python utils/package_skill.py <path/to/skill-folder> [output-directory]
Example:
python utils/package_skill.py skills/public/my-skill
python utils/package_skill.py skills/public/my-skill ./dist
"""
import sys
import zipfile
from pathlib import Path
from quick_validate import validate_skill
def package_skill(skill_path, output_dir=None):
"""
Package a skill folder into a zip file.
Args:
skill_path: Path to the skill folder
output_dir: Optional output directory for the zip file (defaults to current directory)
Returns:
Path to the created zip file, or None if error
"""
skill_path = Path(skill_path).resolve()
# Validate skill folder exists
if not skill_path.exists():
print(f"❌ Error: Skill folder not found: {skill_path}")
return None
if not skill_path.is_dir():
print(f"❌ Error: Path is not a directory: {skill_path}")
return None
# Validate SKILL.md exists
skill_md = skill_path / "SKILL.md"
if not skill_md.exists():
print(f"❌ Error: SKILL.md not found in {skill_path}")
return None
# Run validation before packaging
print("🔍 Validating skill...")
valid, message = validate_skill(skill_path)
if not valid:
print(f"❌ Validation failed: {message}")
print(" Please fix the validation errors before packaging.")
return None
print(f"{message}\n")
# Determine output location
skill_name = skill_path.name
if output_dir:
output_path = Path(output_dir).resolve()
output_path.mkdir(parents=True, exist_ok=True)
else:
output_path = Path.cwd()
zip_filename = output_path / f"{skill_name}.zip"
# Create the zip file
try:
with zipfile.ZipFile(zip_filename, 'w', zipfile.ZIP_DEFLATED) as zipf:
# Walk through the skill directory
for file_path in skill_path.rglob('*'):
if file_path.is_file():
# Calculate the relative path within the zip
arcname = file_path.relative_to(skill_path.parent)
zipf.write(file_path, arcname)
print(f" Added: {arcname}")
print(f"\n✅ Successfully packaged skill to: {zip_filename}")
return zip_filename
except Exception as e:
print(f"❌ Error creating zip file: {e}")
return None
def main():
if len(sys.argv) < 2:
print("Usage: python utils/package_skill.py <path/to/skill-folder> [output-directory]")
print("\nExample:")
print(" python utils/package_skill.py skills/public/my-skill")
print(" python utils/package_skill.py skills/public/my-skill ./dist")
sys.exit(1)
skill_path = sys.argv[1]
output_dir = sys.argv[2] if len(sys.argv) > 2 else None
print(f"📦 Packaging skill: {skill_path}")
if output_dir:
print(f" Output directory: {output_dir}")
print()
result = package_skill(skill_path, output_dir)
if result:
sys.exit(0)
else:
sys.exit(1)
if __name__ == "__main__":
main()

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#!/usr/bin/env python3
"""
Quick validation script for skills - minimal version
"""
import sys
import os
import re
from pathlib import Path
def validate_skill(skill_path):
"""Basic validation of a skill"""
skill_path = Path(skill_path)
# Check SKILL.md exists
skill_md = skill_path / 'SKILL.md'
if not skill_md.exists():
return False, "SKILL.md not found"
# Read and validate frontmatter
content = skill_md.read_text()
if not content.startswith('---'):
return False, "No YAML frontmatter found"
# Extract frontmatter
match = re.match(r'^---\n(.*?)\n---', content, re.DOTALL)
if not match:
return False, "Invalid frontmatter format"
frontmatter = match.group(1)
# Check required fields
if 'name:' not in frontmatter:
return False, "Missing 'name' in frontmatter"
if 'description:' not in frontmatter:
return False, "Missing 'description' in frontmatter"
# Extract name for validation
name_match = re.search(r'name:\s*(.+)', frontmatter)
if name_match:
name = name_match.group(1).strip()
# Check naming convention (hyphen-case: lowercase with hyphens)
if not re.match(r'^[a-z0-9-]+$', name):
return False, f"Name '{name}' should be hyphen-case (lowercase letters, digits, and hyphens only)"
if name.startswith('-') or name.endswith('-') or '--' in name:
return False, f"Name '{name}' cannot start/end with hyphen or contain consecutive hyphens"
# Extract and validate description
desc_match = re.search(r'description:\s*(.+)', frontmatter)
if desc_match:
description = desc_match.group(1).strip()
# Check for angle brackets
if '<' in description or '>' in description:
return False, "Description cannot contain angle brackets (< or >)"
return True, "Skill is valid!"
if __name__ == "__main__":
if len(sys.argv) != 2:
print("Usage: python quick_validate.py <skill_directory>")
sys.exit(1)
valid, message = validate_skill(sys.argv[1])
print(message)
sys.exit(0 if valid else 1)