Introduce DefaultWriteTimeout for WebSocket operations, replace hardcoded timeouts, and upgrade version to v0.4.1.
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This commit is contained in:
2025-09-11 16:29:43 +01:00
parent b45f0a2c51
commit d1316a5b7a
3 changed files with 18 additions and 8 deletions

View File

@@ -20,6 +20,7 @@ const (
DefaultPongWait = 60 * time.Second
DefaultPingWait = DefaultPongWait / 2
DefaultReadTimeout = 3 * time.Second // Read timeout to detect stalled connections
DefaultWriteTimeout = 3 * time.Second
DefaultMaxMessageSize = 1 * units.Mb
// CloseMessage denotes a close control message. The optional message
@@ -140,9 +141,15 @@ whitelist:
return
}
if typ == PingMessage {
if err = conn.Write(ctx, PongMessage, msg); chk.E(err) {
// Create a write context with timeout for pong response
writeCtx, writeCancel := context.WithTimeout(
ctx, DefaultWriteTimeout,
)
if err = conn.Write(writeCtx, PongMessage, msg); chk.E(err) {
writeCancel()
return
}
writeCancel()
continue
}
log.T.F("received message from %s: %s", remote, string(msg))
@@ -162,9 +169,13 @@ func (s *Server) Pinger(
for {
select {
case <-ticker.C:
if err = conn.Ping(ctx); chk.E(err) {
// Create a write context with timeout for ping operation
pingCtx, pingCancel := context.WithTimeout(ctx, DefaultWriteTimeout)
if err = conn.Ping(pingCtx); chk.E(err) {
pingCancel()
return
}
pingCancel()
case <-ctx.Done():
return
}