Add foundational resources for elliptic curve operations and distributed systems

Added detailed pseudocode for elliptic curve algorithms covering modular arithmetic, point operations, scalar multiplication, and coordinate conversions. Also introduced a comprehensive knowledge base for distributed systems, including CAP theorem, consistency models, consensus protocols (e.g., Paxos, Raft, PBFT, Nakamoto), and fault-tolerant design principles.
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2025-12-02 19:14:39 +00:00
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# Logical Clocks - Implementation Reference
Detailed implementations and algorithms for causality tracking.
## Lamport Clock Implementation
### Data Structure
```go
type LamportClock struct {
counter uint64
mu sync.Mutex
}
func NewLamportClock() *LamportClock {
return &LamportClock{counter: 0}
}
```
### Operations
```go
// Tick increments clock for local event
func (c *LamportClock) Tick() uint64 {
c.mu.Lock()
defer c.mu.Unlock()
c.counter++
return c.counter
}
// Send returns timestamp for outgoing message
func (c *LamportClock) Send() uint64 {
return c.Tick()
}
// Receive updates clock based on incoming message timestamp
func (c *LamportClock) Receive(msgTime uint64) uint64 {
c.mu.Lock()
defer c.mu.Unlock()
if msgTime > c.counter {
c.counter = msgTime
}
c.counter++
return c.counter
}
// Time returns current clock value without incrementing
func (c *LamportClock) Time() uint64 {
c.mu.Lock()
defer c.mu.Unlock()
return c.counter
}
```
### Usage Example
```go
// Process A
clockA := NewLamportClock()
e1 := clockA.Tick() // Event 1: time=1
msgTime := clockA.Send() // Send: time=2
// Process B
clockB := NewLamportClock()
e2 := clockB.Tick() // Event 2: time=1
e3 := clockB.Receive(msgTime) // Receive: time=3 (max(1,2)+1)
```
## Vector Clock Implementation
### Data Structure
```go
type VectorClock struct {
clocks map[string]uint64 // processID -> logical time
self string // this process's ID
mu sync.RWMutex
}
func NewVectorClock(processID string, allProcesses []string) *VectorClock {
clocks := make(map[string]uint64)
for _, p := range allProcesses {
clocks[p] = 0
}
return &VectorClock{
clocks: clocks,
self: processID,
}
}
```
### Operations
```go
// Tick increments own clock
func (vc *VectorClock) Tick() map[string]uint64 {
vc.mu.Lock()
defer vc.mu.Unlock()
vc.clocks[vc.self]++
return vc.copy()
}
// Send returns copy of vector for message
func (vc *VectorClock) Send() map[string]uint64 {
return vc.Tick()
}
// Receive merges incoming vector and increments
func (vc *VectorClock) Receive(incoming map[string]uint64) map[string]uint64 {
vc.mu.Lock()
defer vc.mu.Unlock()
// Merge: take max of each component
for pid, time := range incoming {
if time > vc.clocks[pid] {
vc.clocks[pid] = time
}
}
// Increment own clock
vc.clocks[vc.self]++
return vc.copy()
}
// copy returns a copy of the vector
func (vc *VectorClock) copy() map[string]uint64 {
result := make(map[string]uint64)
for k, v := range vc.clocks {
result[k] = v
}
return result
}
```
### Comparison Functions
```go
// Compare returns ordering relationship between two vectors
type Ordering int
const (
Equal Ordering = iota // V1 == V2
HappenedBefore // V1 < V2
HappenedAfter // V1 > V2
Concurrent // V1 || V2
)
func Compare(v1, v2 map[string]uint64) Ordering {
less := false
greater := false
// Get all keys
allKeys := make(map[string]bool)
for k := range v1 {
allKeys[k] = true
}
for k := range v2 {
allKeys[k] = true
}
for k := range allKeys {
t1 := v1[k] // 0 if not present
t2 := v2[k]
if t1 < t2 {
less = true
}
if t1 > t2 {
greater = true
}
}
if !less && !greater {
return Equal
}
if less && !greater {
return HappenedBefore
}
if greater && !less {
return HappenedAfter
}
return Concurrent
}
// IsConcurrent checks if two events are concurrent
func IsConcurrent(v1, v2 map[string]uint64) bool {
return Compare(v1, v2) == Concurrent
}
// HappenedBefore checks if v1 -> v2 (v1 causally precedes v2)
func HappenedBefore(v1, v2 map[string]uint64) bool {
return Compare(v1, v2) == HappenedBefore
}
```
## Interval Tree Clock Implementation
### Data Structures
```go
// ID represents the identity tree
type ID struct {
IsLeaf bool
Value int // 0 or 1 for leaves
Left *ID // nil for leaves
Right *ID
}
// Stamp represents the event tree
type Stamp struct {
Base int
Left *Stamp // nil for leaf stamps
Right *Stamp
}
// ITC combines ID and Stamp
type ITC struct {
ID *ID
Stamp *Stamp
}
```
### ID Operations
```go
// NewSeedID creates initial full ID (1)
func NewSeedID() *ID {
return &ID{IsLeaf: true, Value: 1}
}
// Fork splits an ID into two
func (id *ID) Fork() (*ID, *ID) {
if id.IsLeaf {
if id.Value == 0 {
// Cannot fork zero ID
return &ID{IsLeaf: true, Value: 0},
&ID{IsLeaf: true, Value: 0}
}
// Split full ID into left and right halves
return &ID{
IsLeaf: false,
Left: &ID{IsLeaf: true, Value: 1},
Right: &ID{IsLeaf: true, Value: 0},
},
&ID{
IsLeaf: false,
Left: &ID{IsLeaf: true, Value: 0},
Right: &ID{IsLeaf: true, Value: 1},
}
}
// Fork from non-leaf: give half to each
if id.Left.IsLeaf && id.Left.Value == 0 {
// Left is zero, fork right
newRight1, newRight2 := id.Right.Fork()
return &ID{IsLeaf: false, Left: id.Left, Right: newRight1},
&ID{IsLeaf: false, Left: &ID{IsLeaf: true, Value: 0}, Right: newRight2}
}
if id.Right.IsLeaf && id.Right.Value == 0 {
// Right is zero, fork left
newLeft1, newLeft2 := id.Left.Fork()
return &ID{IsLeaf: false, Left: newLeft1, Right: id.Right},
&ID{IsLeaf: false, Left: newLeft2, Right: &ID{IsLeaf: true, Value: 0}}
}
// Both have IDs, split
return &ID{IsLeaf: false, Left: id.Left, Right: &ID{IsLeaf: true, Value: 0}},
&ID{IsLeaf: false, Left: &ID{IsLeaf: true, Value: 0}, Right: id.Right}
}
// Join merges two IDs
func Join(id1, id2 *ID) *ID {
if id1.IsLeaf && id1.Value == 0 {
return id2
}
if id2.IsLeaf && id2.Value == 0 {
return id1
}
if id1.IsLeaf && id2.IsLeaf && id1.Value == 1 && id2.Value == 1 {
return &ID{IsLeaf: true, Value: 1}
}
// Normalize to non-leaf
left1 := id1.Left
right1 := id1.Right
left2 := id2.Left
right2 := id2.Right
if id1.IsLeaf {
left1 = id1
right1 = id1
}
if id2.IsLeaf {
left2 = id2
right2 = id2
}
newLeft := Join(left1, left2)
newRight := Join(right1, right2)
return normalize(&ID{IsLeaf: false, Left: newLeft, Right: newRight})
}
func normalize(id *ID) *ID {
if !id.IsLeaf {
if id.Left.IsLeaf && id.Right.IsLeaf &&
id.Left.Value == id.Right.Value {
return &ID{IsLeaf: true, Value: id.Left.Value}
}
}
return id
}
```
### Stamp Operations
```go
// NewStamp creates initial stamp (0)
func NewStamp() *Stamp {
return &Stamp{Base: 0}
}
// Event increments the stamp for the given ID
func Event(id *ID, stamp *Stamp) *Stamp {
if id.IsLeaf {
if id.Value == 1 {
return &Stamp{Base: stamp.Base + 1}
}
return stamp // Cannot increment with zero ID
}
// Non-leaf ID: fill where we have ID
if id.Left.IsLeaf && id.Left.Value == 1 {
// Have left ID, increment left
newLeft := Event(&ID{IsLeaf: true, Value: 1}, getLeft(stamp))
return normalizeStamp(&Stamp{
Base: stamp.Base,
Left: newLeft,
Right: getRight(stamp),
})
}
if id.Right.IsLeaf && id.Right.Value == 1 {
newRight := Event(&ID{IsLeaf: true, Value: 1}, getRight(stamp))
return normalizeStamp(&Stamp{
Base: stamp.Base,
Left: getLeft(stamp),
Right: newRight,
})
}
// Both non-zero, choose lower side
leftMax := maxStamp(getLeft(stamp))
rightMax := maxStamp(getRight(stamp))
if leftMax <= rightMax {
return normalizeStamp(&Stamp{
Base: stamp.Base,
Left: Event(id.Left, getLeft(stamp)),
Right: getRight(stamp),
})
}
return normalizeStamp(&Stamp{
Base: stamp.Base,
Left: getLeft(stamp),
Right: Event(id.Right, getRight(stamp)),
})
}
func getLeft(s *Stamp) *Stamp {
if s.Left == nil {
return &Stamp{Base: 0}
}
return s.Left
}
func getRight(s *Stamp) *Stamp {
if s.Right == nil {
return &Stamp{Base: 0}
}
return s.Right
}
func maxStamp(s *Stamp) int {
if s.Left == nil && s.Right == nil {
return s.Base
}
left := 0
right := 0
if s.Left != nil {
left = maxStamp(s.Left)
}
if s.Right != nil {
right = maxStamp(s.Right)
}
max := left
if right > max {
max = right
}
return s.Base + max
}
// JoinStamps merges two stamps
func JoinStamps(s1, s2 *Stamp) *Stamp {
// Take max at each level
base := s1.Base
if s2.Base > base {
base = s2.Base
}
// Adjust for base difference
adj1 := s1.Base
adj2 := s2.Base
return normalizeStamp(&Stamp{
Base: base,
Left: joinStampsRecursive(s1.Left, s2.Left, adj1-base, adj2-base),
Right: joinStampsRecursive(s1.Right, s2.Right, adj1-base, adj2-base),
})
}
func normalizeStamp(s *Stamp) *Stamp {
if s.Left == nil && s.Right == nil {
return s
}
if s.Left != nil && s.Right != nil {
if s.Left.Base > 0 && s.Right.Base > 0 {
min := s.Left.Base
if s.Right.Base < min {
min = s.Right.Base
}
return &Stamp{
Base: s.Base + min,
Left: &Stamp{Base: s.Left.Base - min, Left: s.Left.Left, Right: s.Left.Right},
Right: &Stamp{Base: s.Right.Base - min, Left: s.Right.Left, Right: s.Right.Right},
}
}
}
return s
}
```
## Hybrid Logical Clock Implementation
```go
type HLC struct {
l int64 // logical component (physical time)
c int64 // counter
mu sync.Mutex
}
func NewHLC() *HLC {
return &HLC{l: 0, c: 0}
}
type HLCTimestamp struct {
L int64
C int64
}
func (hlc *HLC) physicalTime() int64 {
return time.Now().UnixNano()
}
// Now returns current HLC timestamp for local/send event
func (hlc *HLC) Now() HLCTimestamp {
hlc.mu.Lock()
defer hlc.mu.Unlock()
pt := hlc.physicalTime()
if pt > hlc.l {
hlc.l = pt
hlc.c = 0
} else {
hlc.c++
}
return HLCTimestamp{L: hlc.l, C: hlc.c}
}
// Update updates HLC based on received timestamp
func (hlc *HLC) Update(received HLCTimestamp) HLCTimestamp {
hlc.mu.Lock()
defer hlc.mu.Unlock()
pt := hlc.physicalTime()
if pt > hlc.l && pt > received.L {
hlc.l = pt
hlc.c = 0
} else if received.L > hlc.l {
hlc.l = received.L
hlc.c = received.C + 1
} else if hlc.l > received.L {
hlc.c++
} else { // hlc.l == received.L
if received.C > hlc.c {
hlc.c = received.C + 1
} else {
hlc.c++
}
}
return HLCTimestamp{L: hlc.l, C: hlc.c}
}
// Compare compares two HLC timestamps
func (t1 HLCTimestamp) Compare(t2 HLCTimestamp) int {
if t1.L < t2.L {
return -1
}
if t1.L > t2.L {
return 1
}
if t1.C < t2.C {
return -1
}
if t1.C > t2.C {
return 1
}
return 0
}
```
## Causal Broadcast Implementation
```go
type CausalBroadcast struct {
vc *VectorClock
pending []PendingMessage
deliver func(Message)
mu sync.Mutex
}
type PendingMessage struct {
Msg Message
Timestamp map[string]uint64
}
func NewCausalBroadcast(processID string, processes []string, deliver func(Message)) *CausalBroadcast {
return &CausalBroadcast{
vc: NewVectorClock(processID, processes),
pending: make([]PendingMessage, 0),
deliver: deliver,
}
}
// Broadcast sends a message to all processes
func (cb *CausalBroadcast) Broadcast(msg Message) map[string]uint64 {
cb.mu.Lock()
defer cb.mu.Unlock()
timestamp := cb.vc.Send()
// Actual network broadcast would happen here
return timestamp
}
// Receive handles an incoming message
func (cb *CausalBroadcast) Receive(msg Message, sender string, timestamp map[string]uint64) {
cb.mu.Lock()
defer cb.mu.Unlock()
// Add to pending
cb.pending = append(cb.pending, PendingMessage{Msg: msg, Timestamp: timestamp})
// Try to deliver pending messages
cb.tryDeliver()
}
func (cb *CausalBroadcast) tryDeliver() {
changed := true
for changed {
changed = false
for i, pending := range cb.pending {
if cb.canDeliver(pending.Timestamp) {
// Deliver message
cb.vc.Receive(pending.Timestamp)
cb.deliver(pending.Msg)
// Remove from pending
cb.pending = append(cb.pending[:i], cb.pending[i+1:]...)
changed = true
break
}
}
}
}
func (cb *CausalBroadcast) canDeliver(msgVC map[string]uint64) bool {
currentVC := cb.vc.clocks
for pid, msgTime := range msgVC {
if pid == cb.vc.self {
// Must be next expected from sender
if msgTime != currentVC[pid]+1 {
return false
}
} else {
// All other dependencies must be satisfied
if msgTime > currentVC[pid] {
return false
}
}
}
return true
}
```