Implement multi-platform build system with pure Go support
- Introduced a comprehensive build system that supports multiple platforms (Linux, macOS, Windows, Android) using pure Go builds (`CGO_ENABLED=0`). - Updated all build and test scripts to ensure compatibility with the new purego approach, allowing for dynamic loading of `libsecp256k1` at runtime. - Added detailed documentation on the build process, platform detection, and deployment options. - Enhanced CI/CD workflows to automate builds for all supported platforms and include necessary libraries in releases. - Updated `.gitignore` to exclude build output files. - Created new documentation files for deployment and multi-platform build summaries.
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@@ -12,13 +12,20 @@ echo "Checking Go version..."
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go version
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echo ""
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# Build without cgo
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echo "Building with cgo disabled..."
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# Setup library path (runtime optional)
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if [ -f "pkg/crypto/p8k/libsecp256k1.so" ]; then
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export LD_LIBRARY_PATH="${LD_LIBRARY_PATH:+$LD_LIBRARY_PATH:}$(pwd)/pkg/crypto/p8k"
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echo "Library path set for libsecp256k1.so (runtime optional)"
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fi
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echo ""
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# Build with pure Go + purego (no CGO needed)
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echo "Building with pure Go + purego..."
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CGO_ENABLED=0 go build -v ./...
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echo ""
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# Test without cgo
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echo "Testing with cgo disabled..."
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# Test with pure Go + purego
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echo "Testing with pure Go + purego..."
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CGO_ENABLED=0 go test -v $(go list ./... | xargs -n1 sh -c 'ls $0/*_test.go 1>/dev/null 2>&1 && echo $0' | grep .)
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echo ""
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